[Freeciv-Dev] (PR#4639) units get more MP than max MP
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-------- Original Message --------
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] jdorje: Scale the HP and MP of
a unit when upgrading...
Date: Mon, 21 Jul 2003 18:25:07 +0200
From: Christian Knoke <chrisk@xxxxxxxx>
To: freeciv-dev@xxxxxxxxxxx
References: <200307170451.h6H4p2wG014720@xxxxxxxxxxxxxxxxxxx>
[Please CC: me if you answer]
On Wed, Jul 16, 2003 at 09:51:02PM -0700, freeciv@xxxxxxxxxxxxxxxxxxx wrote:
> This is an automated notification of a change to freeciv cvs,
> on Wed Jul 16 21:49:25 PDT 2003 = Thu Jul 17 04:49:25 2003 (GMT)
> by Jason Dorje Short <jdorje@xxxxxxxxxxxxxxxxxxxxx>
>
> ---- Files affected:
>
> freeciv/server unittools.c
>
> ---- Log message:
> Tag: HEAD
>
> Scale the HP and MP of a unit when upgrading. This prevents some odd
> behavior when upgrading from units with only 1 MP.
>
> Reported by Christian Knoke <chrisk@xxxxxxxx> as PR#3990. Patch by me.
It is now possible that a unit has more than its max MP. Eg a galleon
updated to a transport gives 7 1/3 MP with Magellans's.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] (PR#4639) units get more MP than max MP,
Jason Short <=
- [Freeciv-Dev] (PR#4639) units get more MP than max MP, Jason Short, 2003/07/21
- Message not available
- [Freeciv-Dev] Re: (PR#4639) units get more MP than max MP, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/07/21
- Message not available
- [Freeciv-Dev] Re: (PR#4639) units get more MP than max MP, Jason Short, 2003/07/21
- Message not available
- [Freeciv-Dev] Re: (PR#4639) units get more MP than max MP, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/07/22
- Message not available
- [Freeciv-Dev] Re: (PR#4639) units get more MP than max MP, Jason Short, 2003/07/22
- Message not available
- [Freeciv-Dev] Re: (PR#4639) units get more MP than max MP, ue80@xxxxxxxxxxxxxxxxxxxxx, 2003/07/23
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