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[Freeciv-Dev] Re: (PR#4651) savegame -> client segfault & server lock
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[Freeciv-Dev] Re: (PR#4651) savegame -> client segfault & server lock

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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#4651) savegame -> client segfault & server lock
From: "simon@xxxxxxxxxxxxx" <simon@xxxxxxxxxxxxx>
Date: Thu, 24 Jul 2003 08:42:10 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Hi!

On Tue, Jul 22, 2003 at 08:20:29PM -0700, Jason Short wrote:
> I cannot reproduce this with 1.14.0 compiled from source on my machine.
> 
> - What client are you using (GTK, XAW, Win32, etc.)?

one is Gtk 1.2 on debian gnu/linux woody, compiled from source
two are win32 from binary [0]
 
> - What platform are you on?

server: linux 2.4.20 / i586
client(user Woschik): same as server
client(user stalin): win2k
client(user [MNG]Tabris): winXP

> - Did you compile it yourself or get a binary distribution?

I build it. 

> - If there's a segfault, what does it say?  Can you get a backtrace (if
> you don't know how, we can explain)?

Hmm... I tried to reproduce it. 2 days ago, with the win32 clients, I could 
reproduce it. Today, only with linux clients, I'm unable to do it.
This evening, we will try finish the game, and I'll send you any errors that
will occour.

Thank you for your help


Simon N.


PS: sorry for the broken link in the last mail.

[0] ftp://ftp.freeciv.org/freeciv/packages/windows/freeciv-1.14.0-win32.exe 
or ftp://ftp.freeciv.org/freeciv/packages/windows/freeciv-1.14.0-win32-sound.exe



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