[Freeciv-Dev] (PR#4651) savegame -> client segfault & server lock
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[jdorje - Wed Jul 23 02:59:45 2003]:
> -------- Original Message --------
> Subject: [Freeciv] savegame -> client segfault & server lock
> Date: Wed, 23 Jul 2003 01:35:45 +0200
> From: Simon Neininger <simon@xxxxxxxxxxxxx>
> To: freeciv@xxxxxxxxxxx
>
> Hi!
Hello.
> I saved a game [1]. Later, I opened the game. Sometimes the server
> locked
> (It loaded the game, but before the first round finished, it didn't
> react
> anymore), sometimes the clients did a segfault. I'm using freeciv
> 1.14.0
> without patches.
I cannot reproduce this with 1.14.0 compiled from source on my machine.
- What client are you using (GTK, XAW, Win32, etc.)?
- What platform are you on?
- Did you compile it yourself or get a binary distribution?
- If there's a segfault, what does it say? Can you get a backtrace (if
you don't know how, we can explain)?
jason
- [Freeciv-Dev] (PR#4651) savegame -> client segfault & server lock,
Jason Short <=
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