[Freeciv-Dev] Re: (PR#2773) Go To with estimated number of turns
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sun, Jul 27, 2003 at 07:47:30PM -0700, Jason Short wrote:
> ChrisK@xxxxxxxx wrote:
> > On Fri, Jul 25, 2003 at 11:00:48AM -0700, Jason Short wrote:
> >
> > IMHO it should count partial moves as well, fx an alpine moving 1, 2, or 3
> > tiles all displayed as "1"
>
> The current behavior shows the number of turns until you'll make it
> there and have moves. So if your alpine troops have 3/3 moves left, it
> takes 0 turns to go 2 tiles. But with 1/3 moves left it takes 1 turn.
>
> In any case this information comes straight from the backend and isn't
> easily adjustable.
Hhm.
> > The number seems not to be superimposed to city names in some cases
> > (trident), which makes it hard to see.
>
> Hmm. Hard to fix I think.
But it's worth to ;)
> > When the target is a city, the number is displayed over the city size, which
> > is a bit confusing.
>
> This is because there are no separate numerical sprites for this. If
> the tileset provided them (hint, hint) they wouldn't overlap. Note that
> in iso-mode this isn't a problem since the sprites are drawn with
> different offset.
Can you make different offset for non-iso, too?
> > A very nice feature would be, with the middle mouse button displaying the
> > goto target, to show the move number at the target tile, too.
>
> I don't quite understand.
Sorry. When I click with the middle mouse button on a unit (in the map)
which is on GOTO (being processed), the client shows me the goto target of
that unit (displays arrows around the target tile). Can you make it to show
the number of turns there, too?
Christian
--
Christian Knoke * * * http://www.cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
|
|