[Freeciv-Dev] Re: (PR#2773) Go To with estimated number of turns
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
ChrisK@xxxxxxxx wrote:
> On Sun, Jul 27, 2003 at 07:47:30PM -0700, Jason Short wrote:
>
>>ChrisK@xxxxxxxx wrote:
>>
>>>On Fri, Jul 25, 2003 at 11:00:48AM -0700, Jason Short wrote:
>>>The number seems not to be superimposed to city names in some cases
>>>(trident), which makes it hard to see.
>>
>>Hmm. Hard to fix I think.
>
> But it's worth to ;)
I will give it some thought.
>>>When the target is a city, the number is displayed over the city size, which
>>>is a bit confusing.
>>
>>This is because there are no separate numerical sprites for this. If
>>the tileset provided them (hint, hint) they wouldn't overlap. Note that
>>in iso-mode this isn't a problem since the sprites are drawn with
>>different offset.
>
> Can you make different offset for non-iso, too?
No, only the tileset authors can do that.
>>>A very nice feature would be, with the middle mouse button displaying the
>>>goto target, to show the move number at the target tile, too.
>>
>>I don't quite understand.
>
> Sorry. When I click with the middle mouse button on a unit (in the map)
> which is on GOTO (being processed), the client shows me the goto target of
> that unit (displays arrows around the target tile). Can you make it to show
> the number of turns there, too?
Good idea.
jason
|
|