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[Freeciv-Dev] Re: (PR#2773) Go To with estimated number of turns
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[Freeciv-Dev] Re: (PR#2773) Go To with estimated number of turns

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To: stepan@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2773) Go To with estimated number of turns
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 28 Jul 2003 06:07:26 -0700
Reply-to: rt@xxxxxxxxxxxxxx

ChrisK@xxxxxxxx wrote:
> On Sun, Jul 27, 2003 at 07:47:30PM -0700, Jason Short wrote:
> 
>>ChrisK@xxxxxxxx wrote:
>>
>>>On Fri, Jul 25, 2003 at 11:00:48AM -0700, Jason Short wrote:

>>>The number seems not to be superimposed to city names in some cases
>>>(trident), which makes it hard to see.
>>
>>Hmm.  Hard to fix I think.
> 
> But it's worth to ;)

I will give it some thought.

>>>When the target is a city, the number is displayed over the city size, which
>>>is a bit confusing.
>>
>>This is because there are no separate numerical sprites for this.  If 
>>the tileset provided them (hint, hint) they wouldn't overlap.  Note that 
>>in iso-mode this isn't a problem since the sprites are drawn with 
>>different offset.
> 
> Can you make different offset for non-iso, too?

No, only the tileset authors can do that.

>>>A very nice feature would be, with the middle mouse button displaying the
>>>goto target, to show the move number at the target tile, too.
>>
>>I don't quite understand.
> 
> Sorry. When I click with the middle mouse button on a unit (in the map)
> which is on GOTO (being processed), the client shows me the goto target of
> that unit (displays arrows around the target tile). Can you make it to show
> the number of turns there, too?

Good idea.

jason




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