[Freeciv-Dev] Re: (PR#2773) Go To with estimated number of turns
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ChrisK@xxxxxxxx wrote:
> On Fri, Jul 25, 2003 at 11:00:48AM -0700, Jason Short wrote:
>
>>This simple little patch does this.
>>
>>I add lots of new sprite tags, with alternate forms that should give
>>reasonable behavior under current tilesets.
>
>
> Nice.
>
> IMHO it should count partial moves as well, fx an alpine moving 1, 2, or 3
> tiles all displayed as "1"
The current behavior shows the number of turns until you'll make it
there and have moves. So if your alpine troops have 3/3 moves left, it
takes 0 turns to go 2 tiles. But with 1/3 moves left it takes 1 turn.
In any case this information comes straight from the backend and isn't
easily adjustable.
> The number seems not to be superimposed to city names in some cases
> (trident), which makes it hard to see.
Hmm. Hard to fix I think.
> When the target is a city, the number is displayed over the city size, which
> is a bit confusing.
This is because there are no separate numerical sprites for this. If
the tileset provided them (hint, hint) they wouldn't overlap. Note that
in iso-mode this isn't a problem since the sprites are drawn with
different offset.
> A very nice feature would be, with the middle mouse button displaying the
> goto target, to show the move number at the target tile, too.
I don't quite understand.
jason
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