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[Freeciv-Dev] Re: (PR#2773) Go To with estimated number of turns
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[Freeciv-Dev] Re: (PR#2773) Go To with estimated number of turns

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To: stepan@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2773) Go To with estimated number of turns
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 27 Jul 2003 19:47:30 -0700
Reply-to: rt@xxxxxxxxxxxxxx

ChrisK@xxxxxxxx wrote:
> On Fri, Jul 25, 2003 at 11:00:48AM -0700, Jason Short wrote:
> 
>>This simple little patch does this.
>>
>>I add lots of new sprite tags, with alternate forms that should give
>>reasonable behavior under current tilesets.
> 
> 
> Nice.
> 
> IMHO it should count partial moves as well, fx an alpine moving 1, 2, or 3
> tiles all displayed as "1"

The current behavior shows the number of turns until you'll make it 
there and have moves.  So if your alpine troops have 3/3 moves left, it 
takes 0 turns to go 2 tiles.  But with 1/3 moves left it takes 1 turn.

In any case this information comes straight from the backend and isn't 
easily adjustable.

> The number seems not to be superimposed to city names in some cases
> (trident), which makes it hard to see.

Hmm.  Hard to fix I think.

> When the target is a city, the number is displayed over the city size, which
> is a bit confusing.

This is because there are no separate numerical sprites for this.  If 
the tileset provided them (hint, hint) they wouldn't overlap.  Note that 
in iso-mode this isn't a problem since the sprites are drawn with 
different offset.

> A very nice feature would be, with the middle mouse button displaying the
> goto target, to show the move number at the target tile, too.

I don't quite understand.

jason




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