[Freeciv-Dev] (PR#4676) clean up pcity->occupied usage
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This patch cleans this usage up in two ways:
1. Instead of pcity->occupied it's now pcity->client.occupied. This
makes it harder to accidentally use it at the server (which was one of
the original bugs with this code), and is a prelude for more
client-side-only fields (see PR#3771). Of course this means all users
have to be changed.
2. Lots of comments added about the client-side usage of this field.
I've satisfied myself that the client side of the code is correct, and
put this explanation into the comments.
jason
Index: client/packhand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/packhand.c,v
retrieving revision 1.320
diff -u -r1.320 packhand.c
--- client/packhand.c 2003/07/23 13:46:01 1.320
+++ client/packhand.c 2003/07/25 02:31:16
@@ -457,7 +457,9 @@
&need_effect_update);
} impr_type_iterate_end;
- pcity->occupied =
+ /* Since we can see inside the city, just determine the occupied status
+ * from the units present. */
+ pcity->client.occupied =
(unit_list_size(&(map_get_tile(pcity->x, pcity->y)->units)) > 0);
popup = (city_is_new && can_client_change_view() &&
@@ -591,8 +593,11 @@
pcity->size=packet->size;
pcity->tile_trade = packet->tile_trade;
- pcity->occupied = packet->occupied;
+ /* We can't actually see the internals of the city, but the server tells
+ * us this much. */
+ pcity->client.occupied = packet->occupied;
+
if (packet->happy) {
pcity->ppl_happy[4] = pcity->size;
pcity->ppl_unhappy[4] = 0;
@@ -993,7 +998,11 @@
return;
}
if(pcity) {
- pcity->occupied =
+ /* Unit moved out of a city - update the occupied status. The
+ * logic is a little shaky since it's not clear whether we can
+ * see the internals of the city or not; however, the server should
+ * send us a city update to clear things up. */
+ pcity->client.occupied =
(unit_list_size(&(map_get_tile(pcity->x, pcity->y)->units)) > 0);
if(pcity->id==punit->homecity)
@@ -1003,7 +1012,9 @@
}
if((pcity=map_get_city(punit->x, punit->y))) {
- pcity->occupied = TRUE;
+ /* Unit moved into a city - obviously it's occupied. */
+ pcity->client.occupied = TRUE;
+
if(pcity->id == punit->homecity)
repaint_city = TRUE;
else
@@ -1086,7 +1097,8 @@
agents_unit_new(punit);
if ((pcity = map_get_city(punit->x, punit->y))) {
- pcity->occupied = TRUE;
+ /* The unit is in a city - obviously it's occupied. */
+ pcity->client.occupied = TRUE;
}
}
Index: client/tilespec.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/tilespec.c,v
retrieving revision 1.124
diff -u -r1.124 tilespec.c
--- client/tilespec.c 2003/07/24 16:17:21 1.124
+++ client/tilespec.c 2003/07/25 02:31:16
@@ -1269,7 +1269,7 @@
}
}
- if (pcity->occupied) {
+ if (pcity->client.occupied) {
*sprs++ = get_city_occupied_sprite(pcity);
}
@@ -1312,7 +1312,7 @@
*sprs++ = get_city_nation_flag_sprite(pcity);
}
- if (pcity->occupied) {
+ if (pcity->client.occupied) {
*sprs++ = get_city_occupied_sprite(pcity);
}
Index: common/city.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/city.h,v
retrieving revision 1.132
diff -u -r1.132 city.h
--- common/city.h 2003/07/23 13:46:03 1.132
+++ common/city.h 2003/07/25 02:31:16
@@ -255,8 +255,10 @@
struct unit_list units_supported;
- /* TRUE iff there units in the town. Only set at the client. */
- bool occupied;
+ struct {
+ /* Only used at the client (the serer is omniscient). */
+ bool occupied;
+ } client;
int steal; /* diplomats steal once; for spies, gets harder */
/* turn states */
Index: common/unit.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/unit.c,v
retrieving revision 1.180
diff -u -r1.180 unit.c
--- common/unit.c 2003/07/21 01:19:36 1.180
+++ common/unit.c 2003/07/25 02:31:16
@@ -1173,7 +1173,7 @@
struct city *pcity = is_non_allied_city_tile(ptile, pplayer);
if (pcity
- && (pcity->occupied
+ && (pcity->client.occupied
|| map_get_known2(x1, y1, pplayer) == TILE_KNOWN_FOGGED)) {
/* If the city is fogged, we assume it's occupied */
return FALSE;
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