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[Freeciv-Dev] Re: [FreeCiv-Cvs] jdorje: Scale the HP and MP of a unit wh
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[Freeciv-Dev] Re: [FreeCiv-Cvs] jdorje: Scale the HP and MP of a unit wh

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] jdorje: Scale the HP and MP of a unit when upgrading...
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Mon, 21 Jul 2003 18:25:07 +0200

[Please CC: me if you answer]

On Wed, Jul 16, 2003 at 09:51:02PM -0700, freeciv@xxxxxxxxxxxxxxxxxxx wrote:
> This is an automated notification of a change to freeciv cvs, 
> on Wed Jul 16 21:49:25 PDT 2003 = Thu Jul 17 04:49:25 2003 (GMT)
> by Jason Dorje Short <jdorje@xxxxxxxxxxxxxxxxxxxxx>
> 
> ---- Files affected:
> 
> freeciv/server unittools.c
> 
> ---- Log message:
>       Tag: HEAD
> 
> Scale the HP and MP of a unit when upgrading.  This prevents some odd
> behavior when upgrading from units with only 1 MP.
> 
> Reported by Christian Knoke <chrisk@xxxxxxxx> as PR#3990.  Patch by me.

It is now possible that a unit has more than its max MP. Eg a galleon
updated to a transport gives 7 1/3 MP with Magellans's.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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