[Freeciv-Dev] Re: [FreeCiv-Cvs] jdorje: Scale the HP and MP of a unit wh
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To:  | 
freeciv-dev@xxxxxxxxxxx | 
 
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Subject:  | 
[Freeciv-Dev] Re: [FreeCiv-Cvs] jdorje: Scale the HP and MP of a unit when upgrading... | 
 
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From:  | 
Christian Knoke <chrisk@xxxxxxxx> | 
 
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Date:  | 
Mon, 21 Jul 2003 18:25:07 +0200 | 
 
 
 
[Please CC: me if you answer]
On Wed, Jul 16, 2003 at 09:51:02PM -0700, freeciv@xxxxxxxxxxxxxxxxxxx wrote:
> This is an automated notification of a change to freeciv cvs, 
> on Wed Jul 16 21:49:25 PDT 2003 = Thu Jul 17 04:49:25 2003 (GMT)
> by Jason Dorje Short <jdorje@xxxxxxxxxxxxxxxxxxxxx>
> 
> ---- Files affected:
> 
> freeciv/server unittools.c
> 
> ---- Log message:
>       Tag: HEAD
> 
> Scale the HP and MP of a unit when upgrading.  This prevents some odd
> behavior when upgrading from units with only 1 MP.
> 
> Reported by Christian Knoke <chrisk@xxxxxxxx> as PR#3990.  Patch by me.
It is now possible that a unit has more than its max MP. Eg a galleon
updated to a transport gives 7 1/3 MP with Magellans's.
Christian
-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.
 
 
- [Freeciv-Dev] Re: [FreeCiv-Cvs] jdorje: Scale the HP and MP of a unit when upgrading...,
Christian Knoke <=
 
 
 
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