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To: Lukas Tönne <lukas.toenne@xxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: unit graphics
From: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>
Date: Wed, 23 Jul 2003 03:59:44 +0100 (WET DST)

On Tue, 22 Jul 2003, Lukas [iso-8859-15] Tönne wrote:

> Hi folks !
>
> I have started building new unit graphics with the open-source 3D software
> Blender. About half of my stuff is already on ftp.freeciv.org and i opened a
> thread on apolyton to get some feedback about it (there are some images
> available in that thread).
>
> The units are true 3D models with animation and different action types, which
> can be rendered to image sequences or animations like the commercial games
> have them. Most people seem to be quite happy about having animated graphics,
> so i want to ask you if there are any efforts made to generally implement
> support for animation of unit actions such as attacking, movement, etc. and
> "special effects" like nuke explosions, city turmoil and such things ?
>
> I'm not very familiar to the freeciv source code, but i don't think this
> feature would be too difficult to implement or would require changing the
> whole client structure.

You are making some great stuff, kudos.

Regarding code... Once the graphics are in place it should be relatively
easy to add. We already do some simple animations for the unit explosions for
e.g. It is mostly a case of generalising this code I guess.

The hardest thing is making the graphics.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa





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