Complete.Org: Mailing Lists: Archives: freeciv-dev: July 2003:
[Freeciv-Dev] (PR#4242) Clean up the goto route network protocol and rou
Home

[Freeciv-Dev] (PR#4242) Clean up the goto route network protocol and rou

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: rf13@xxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#4242) Clean up the goto route network protocol and route execution
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 25 Jul 2003 06:57:27 -0700
Reply-to: rt@xxxxxxxxxxxxxx

[rfalke - Fri May 16 09:47:30 2003]:

> On Fri, May 16, 2003 at 01:58:11AM -0700, Per I. Mathisen wrote:

> In general the server should abort the execution if the unit isn't in
> sync with the outlined path anymore. But the server can't currently
> decide this. But if the client also sends the moves_left for each
> position the server can do it.

I agree that is the proper way to do it.  But the client cannot figure
out this information AFAICT since some moves are random.

jason



[Prev in Thread] Current Thread [Next in Thread]