[Freeciv-Dev] Re: (PR#3771) Uproar display of cities
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Jason Short wrote:
> Gregory Berkolaiko wrote:
>
>>Jason,
>>
>>Have you found where
>>"the full city packet is erronously (I think) being sent out."
>>?
>>
>>If not, this patch will further mask the place where this bug occurs. I
>>think we have to find this wrong packet first.
>
>
> Hmm, I don't think it will mask the bug, but we do have to find it...
It looks to me like all calls are safe, so the city_info is only sent to
the owner and observers. But since the unhappy info is never sent by
the short_city packet I don't understand how another player's client
knows about it at all.
> IMO we need a clean separation of the internal view of a city versus the
> external view. Players with an internal view get a city_info packet
> while those with an external view get a short_city packet.
>
> My question is, who has an internal view?
>
> - The player.
> - An investigating spy (temporary; special case).
> - Anyone at union with the player?
> - Anyone with shared vision with the player?
>
> Currently it is only the first two.
Plus observers.
jason
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, (continued)
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- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, Jason Short, 2003/07/19
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- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, Jason Short, 2003/07/25
- Message not available
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, Jason Short, 2003/07/25
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- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, ChrisK@xxxxxxxx, 2003/07/25
- Message not available
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, Jason Short, 2003/07/25
- Message not available
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, ChrisK@xxxxxxxx, 2003/07/25
- Message not available
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, Jason Short, 2003/07/25
- Message not available
- [Freeciv-Dev] Re: (PR#3771) Uproar display of cities, ChrisK@xxxxxxxx, 2003/07/25
[Freeciv-Dev] Re: (PR#3771) Uproar display of cities, Gregory Berkolaiko, 2003/07/25
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