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[Freeciv-Dev] Re: intent to commit: incite cost patch
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[Freeciv-Dev] Re: intent to commit: incite cost patch

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To: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Cc: "Per I. Mathisen" <per@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: intent to commit: incite cost patch
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 15 Jul 2003 20:08:33 +0200

On Tue, Jul 15, 2003 at 01:31:21PM +0100, Gregory Berkolaiko wrote:
> On Tue, 15 Jul 2003, Per I. Mathisen wrote:
> 
> > Please folks, have a last look at this. I intend to commit it soon unless
> > there are any objections.
> > 
> > The reason it was delayed was the we wanted the behaviour of the
> > courthouse to be configurable first, but this needs gen eff. Instead I
> > suggest we make it configurable later.
> 
> The patch looks sane, but the only real test is whether players like it.  
> Commit it and then we tune it further.
> 
> The only comment: maybe we should have happy_city multiplier only if the 
> gov is not anarchy?

I don't like the happy_city multiplier for "happymaking" governments
like anarchy too.

But i'm quite happy with the rest of that patch.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.


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