[Freeciv-Dev] Re: (PR#4536) pcity->ai.urgency not updated after reload
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On Tue, 15 Jul 2003, Gregory Berkolaiko wrote:
> > Do you mean to say that saving pcity->ai.urgency in the savegame will not
> > be sufficient?
>
> It would be sufficient if ai.urgency is the only variable set by
> assess_danger_player.Is it? I am not sure.
Also pcity->ai.danger and grave_danger, IIRC. Those should also be saved.
> Also, I am afraid right now some AI code uses stale urgency values.To
> cure it the least we need to do is to move all AI actions to either end of
> turn or beginning of turn.It will make AI structure simpler and
> therefore easier to trace and debug.What happened to this idea? Can we
> restart it?
We agreed on the solution (end of turn), but nobody wrote the code. You're
welcome.
- Per
[Freeciv-Dev] Re: (PR#4536) pcity->ai.urgency not updated after reload, Gregory Berkolaiko, 2003/07/11
[Freeciv-Dev] Re: (PR#4536) pcity->ai.urgency not updated after reload, Per I. Mathisen, 2003/07/15
[Freeciv-Dev] Re: (PR#4536) pcity->ai.urgency not updated after reload, Gregory Berkolaiko, 2003/07/15
[Freeciv-Dev] Re: (PR#4536) pcity->ai.urgency not updated after reload,
Per I. Mathisen <=
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