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[Freeciv-Dev] Re: (PR#4543) scaling overview map
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[Freeciv-Dev] Re: (PR#4543) scaling overview map

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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#4543) scaling overview map
From: "andrearo@xxxxxxxxxxxx" <andrearo@xxxxxxxxxxxx>
Date: Sat, 12 Jul 2003 04:50:42 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, 11 Jul 2003, Jason Short wrote:
> > This patch allows scaling of the overview map, like in Civ2.
> > It also sets a decent scale to the overview map when
> > starting a new game, to handle very large/small maps.
> > Comments?
>
> Clever.  Only problem is the resizing of the pane does not go smoothly: the
> pane "snaps" to a certain size to fit the size of the overview, and often
> this is not a size the user would want.

Ok. Do you have any suggestions about how to do it?

> Another question: should OVERVIEW_TILE_HEIGHT==OVERVIEW_TILE_WIDTH?  In
> general I think the ratio of the two should be comparable to the ratio of
> NORMAL_TILE_HEIGHT an NORMAL_TILE_WIDTH.
>
>  OVERVIEW_TILE_HEIGHT = (OVERVIEW_TILE_WIDTH * NORMAL_TILE_HEIGHT)
>                          / NORMAL_TILE_WIDTH;
>

Will this be correct for isometric tiles also? (they are rotated)

Andreas Røsdal



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