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[Freeciv-Dev] Re: (PR#4606) FreecivAC: Oceanic cities
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[Freeciv-Dev] Re: (PR#4606) FreecivAC: Oceanic cities

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To: ben@xxxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4606) FreecivAC: Oceanic cities
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Fri, 18 Jul 2003 10:52:09 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, Jul 18, 2003 at 07:43:45AM -0700, Ben Webb wrote:
> On Fri, Jul 18, 2003 at 07:15:51AM -0700, Gregory Berkolaiko wrote:
> > On Fri, 18 Jul 2003, Ben Webb wrote:
> > > The attached patch generalises the city_can_be_built_here() function
> > > such that it takes the move_type of the city-building unit into account.
> > > This allows naval units with the Cities flag to build cities on ocean
> > > tiles, while air units can build cities anywhere.
> > 
> > Curiosity: Does this patch + suitable ruleset change enable one to build 
> > cities on water?
> 
> Yes - in fact, that's what this patch is in FreecivAC for.
> 
> > Do they function ok?
> 
> They seem to - I haven't got them to crash the client or server yet.
> The sprites look a little odd though!

Can you post a ruleset patch then? Wanna see whether I can crash it :)

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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