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[Freeciv-Dev] Re: (PR#4606) FreecivAC: Oceanic cities

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To: ben@xxxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4606) FreecivAC: Oceanic cities
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 18 Jul 2003 11:11:58 -0700
Reply-to: rt@xxxxxxxxxxxxxx

ChrisK@xxxxxxxx wrote:
> On Fri, Jul 18, 2003 at 07:43:45AM -0700, Ben Webb wrote:
> 
>>On Fri, Jul 18, 2003 at 07:15:51AM -0700, Gregory Berkolaiko wrote:
>>
>>>On Fri, 18 Jul 2003, Ben Webb wrote:
>>>
>>>>The attached patch generalises the city_can_be_built_here() function
>>>>such that it takes the move_type of the city-building unit into account.
>>>>This allows naval units with the Cities flag to build cities on ocean
>>>>tiles, while air units can build cities anywhere.
>>>
>>>Curiosity: Does this patch + suitable ruleset change enable one to build 
>>>cities on water?
>>
>>Yes - in fact, that's what this patch is in FreecivAC for.
>>
>>
>>>Do they function ok?
>>
>>They seem to - I haven't got them to crash the client or server yet.
>>The sprites look a little odd though!
> 
> 
> Can you post a ruleset patch then? Wanna see whether I can crash it :)

See http://freecivac.sf.net/.  The set of patches is pretty extensive. 
In particular gen-effects is needed to have the buildings work at all 
(it's a "full" SMAC ruleset).

The CVS version would be easier to use, I imagine, but may not be 
up-to-date (I've never used it).

jason




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