[Freeciv-Dev] Re: (PR#4606) FreecivAC: Oceanic cities
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ChrisK@xxxxxxxx wrote:
> On Fri, Jul 18, 2003 at 07:43:45AM -0700, Ben Webb wrote:
>
>>On Fri, Jul 18, 2003 at 07:15:51AM -0700, Gregory Berkolaiko wrote:
>>
>>>On Fri, 18 Jul 2003, Ben Webb wrote:
>>>
>>>>The attached patch generalises the city_can_be_built_here() function
>>>>such that it takes the move_type of the city-building unit into account.
>>>>This allows naval units with the Cities flag to build cities on ocean
>>>>tiles, while air units can build cities anywhere.
>>>
>>>Curiosity: Does this patch + suitable ruleset change enable one to build
>>>cities on water?
>>
>>Yes - in fact, that's what this patch is in FreecivAC for.
>>
>>
>>>Do they function ok?
>>
>>They seem to - I haven't got them to crash the client or server yet.
>>The sprites look a little odd though!
>
>
> Can you post a ruleset patch then? Wanna see whether I can crash it :)
See http://freecivac.sf.net/. The set of patches is pretty extensive.
In particular gen-effects is needed to have the buildings work at all
(it's a "full" SMAC ruleset).
The CVS version would be easier to use, I imagine, but may not be
up-to-date (I've never used it).
jason
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