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[Freeciv-Dev] Re: (PR#4606) FreecivAC: Oceanic cities
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[Freeciv-Dev] Re: (PR#4606) FreecivAC: Oceanic cities

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To: ben@xxxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4606) FreecivAC: Oceanic cities
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Fri, 18 Jul 2003 07:15:51 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, 18 Jul 2003, Ben Webb wrote:

> The attached patch generalises the city_can_be_built_here() function
> such that it takes the move_type of the city-building unit into account.
> This allows naval units with the Cities flag to build cities on ocean
> tiles, while air units can build cities anywhere. (Since the default
> rulesets include no such units, there is no visible gameplay change, but
> it increases ruleset flexibility and allows for SMAC compatibility.)
> A redundant is_ocean check in settlers.c is also removed by this patch,
> and the cities-and-units-in-oceans sanity checks relaxed slightly.

Curiosity: Does this patch + suitable ruleset change enable one to build 
cities on water?  Do they function ok?

G.





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