[Freeciv-Dev] (PR#4607) Paratrooper move rate magic numbers
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The attached micro-patch replaces a couple of instances of the magic
number 3 with the SINGLE_MOVE define, when reading in paratrooper move
rates from units.ruleset.
Ben
--
ben@xxxxxxxxxxxxxxxxxxxxxx http://bellatrix.pcl.ox.ac.uk/~ben/
"If we don't succeed, we run the risk of failure."
- J. Danforth Quayle
diff -Nur -Xfreecivdiff.ignore freeciv-cvs/server/ruleset.c
freeciv-patched/server/ruleset.c
--- freeciv-cvs/server/ruleset.c 2003-07-18 13:40:05.000000000 +0100
+++ freeciv-patched/server/ruleset.c 2003-07-18 14:36:30.000000000 +0100
@@ -786,9 +786,9 @@
if(ival == F_PARATROOPERS) {
u->paratroopers_range = secfile_lookup_int(file,
"%s.paratroopers_range", sec[i]);
- u->paratroopers_mr_req = 3*secfile_lookup_int(file,
+ u->paratroopers_mr_req = SINGLE_MOVE * secfile_lookup_int(file,
"%s.paratroopers_mr_req", sec[i]);
- u->paratroopers_mr_sub = 3*secfile_lookup_int(file,
+ u->paratroopers_mr_sub = SINGLE_MOVE * secfile_lookup_int(file,
"%s.paratroopers_mr_sub", sec[i]);
} else {
u->paratroopers_range = 0;
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