Complete.Org: Mailing Lists: Archives: freeciv-dev: July 2003:
[Freeciv-Dev] Re: (PR#4606) FreecivAC: Oceanic cities
Home

[Freeciv-Dev] Re: (PR#4606) FreecivAC: Oceanic cities

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#4606) FreecivAC: Oceanic cities
From: "Ben Webb" <ben@xxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 18 Jul 2003 07:43:45 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, Jul 18, 2003 at 07:15:51AM -0700, Gregory Berkolaiko wrote:
> On Fri, 18 Jul 2003, Ben Webb wrote:
> > The attached patch generalises the city_can_be_built_here() function
> > such that it takes the move_type of the city-building unit into account.
> > This allows naval units with the Cities flag to build cities on ocean
> > tiles, while air units can build cities anywhere.
> 
> Curiosity: Does this patch + suitable ruleset change enable one to build 
> cities on water?

Yes - in fact, that's what this patch is in FreecivAC for.

> Do they function ok?

They seem to - I haven't got them to crash the client or server yet.
The sprites look a little odd though!

        Ben
-- 
ben@xxxxxxxxxxxxxxxxxxxxxx         http://bellatrix.pcl.ox.ac.uk/~ben/
"All science is either physics or stamp collecting."
        - Ernest (1st Baron) Rutherford



[Prev in Thread] Current Thread [Next in Thread]