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[Freeciv-Dev] (PR#4629) Missing graphics tags shouldn't generate message
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[Freeciv-Dev] (PR#4629) Missing graphics tags shouldn't generate message

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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] (PR#4629) Missing graphics tags shouldn't generate messages?
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 21 Jul 2003 07:12:20 -0700
Reply-to: rt@xxxxxxxxxxxxxx

[jdorje - Mon Jul 21 01:29:28 2003]:

> Now with it's very own PR#.
> 
> I think I agree.  Either the sprite is optional, in which case it 
> shouldn't generate a warning message...or it isn't, in which case the 
> client should generate a real message and fail to load the tileset.
> 
> jason
> 
> -------- Original Message --------
> Subject: Re: [Freeciv-Dev] (PR#4515) alternate rulesets don't have 
> graphics tags
> Date: Sat, 19 Jul 2003 10:51:47 -0700
> From: Per I. Mathisen <per@xxxxxxxxxxx>
> Reply-To: rt@xxxxxxxxxxxxxx
> To: jdorje@xxxxxxxxxxxxxxxxxxxxx
> 
> 
> On Wed, 9 Jul 2003, Jason Short wrote:
> > When playing with the civ2 ruleset, the client gives:
> >
> > 2: Don't have graphics tags - or - for impr_type Aqueduct
> > 2: Don't have graphics tags - or - for impr_type Bank
> > 2: Don't have graphics tags - or - for impr_type Barracks
> > 2: Don't have graphicstags - or - for impr_type Barracks II
> >
> > this is because the graphics tags are not specified in the ruleset.
> 
> This is a stupid error message in any case. The client should be able to
> handle "-" for graphics tags without complaining (it is the default).

And the patch.

jason

Attachment: sprite_logging.diff
Description: sprite_logging.diff


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