[Freeciv-Dev] (PR#4629) Missing graphics tags shouldn't generate message
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Subject: |
[Freeciv-Dev] (PR#4629) Missing graphics tags shouldn't generate messages? |
From: |
"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
Date: |
Sun, 20 Jul 2003 18:29:28 -0700 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
Now with it's very own PR#.
I think I agree. Either the sprite is optional, in which case it
shouldn't generate a warning message...or it isn't, in which case the
client should generate a real message and fail to load the tileset.
jason
-------- Original Message --------
Subject: Re: [Freeciv-Dev] (PR#4515) alternate rulesets don't have
graphics tags
Date: Sat, 19 Jul 2003 10:51:47 -0700
From: Per I. Mathisen <per@xxxxxxxxxxx>
Reply-To: rt@xxxxxxxxxxxxxx
To: jdorje@xxxxxxxxxxxxxxxxxxxxx
On Wed, 9 Jul 2003, Jason Short wrote:
> When playing with the civ2 ruleset, the client gives:
>
> 2: Don't have graphics tags - or - for impr_type Aqueduct
> 2: Don't have graphics tags - or - for impr_type Bank
> 2: Don't have graphics tags - or - for impr_type Barracks
> 2: Don't have graphicstags - or - for impr_type Barracks II
>
> this is because the graphics tags are not specified in the ruleset.
This is a stupid error message in any case. The client should be able to
handle "-" for graphics tags without complaining (it is the default).
- Per
- [Freeciv-Dev] (PR#4629) Missing graphics tags shouldn't generate messages?,
Jason Short <=
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