[Freeciv-Dev] Re: (PR#3776) Goto sees ZOC but ignores it
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On Wed, 16 Jul 2003, Jason Short wrote:
> Gregory Berkolaiko wrote:
> > No, the code is correct. Remember, we are in the client here. By
> > tile_is_known_and_seen you probably mean map_get_known_and_seen (strangely
> > returning bool), but it is in the server.
> >
> > In the client we have tile_get_known which returns
> > enum known_type {
> > TILE_UNKNOWN, TILE_KNOWN_FOGGED, TILE_KNOWN
> > };
> >
> > So everything is ship shape and Bristol fashion.
>
> OK, I see. Now I understand what the problem was originally...
>
> However, this solution is incomplete. Now for the client goto map we
> check ZOC. But any other PF in the client (that uses
> simple_path_unit_iterator) will still use the server's version by default.
But there are no other PF in the client.
> In other words, the server implementation should be in the server not in
> the common code. One alternative might be to have the common-code
> implementation work for both server and client. This would be ugly
> (checking is_server) but at least it would be localized.
I thought about it. But then I remembered that I wanted AI to ignore ZoC
of far-away units in the field, which would need a different is_my_zoc
function and decided to go for a callback. Also get_ZOC in the client
calls functions from the client, so it would be hard to move it into
common.
We can move is_my_zoc from common to server but then we wouldn't be able
to set it in common/aicore/pf_tools.c ...
G.
[Freeciv-Dev] Re: (PR#3776) Goto sees ZOC but ignores it,
Gregory Berkolaiko <=
[Freeciv-Dev] Re: (PR#3776) Goto sees ZOC but ignores it, Gregory Berkolaiko, 2003/07/16
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