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[Freeciv-Dev] Re: (PR#3776) Goto sees ZOC but ignores it
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[Freeciv-Dev] Re: (PR#3776) Goto sees ZOC but ignores it

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To: ChrisK@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3776) Goto sees ZOC but ignores it
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Tue, 15 Jul 2003 13:11:14 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, 15 Jul 2003, ChrisK@xxxxxxxx wrote:

> On Tue, Jul 15, 2003 at 09:50:43AM -0700, Jason Short wrote:
> > 
> > Should the client-side PF code check for this?  Seems questionable. 
> > Since the path is only calculated once, this would cause us to move
> > around enemy units even if we're trying to catch them or expect them to
> > move before we get there...
> 
> ??? It can't move through the ZOC, so it should avoid it.

Jason means that if a ZOC restriction is imposed by an enemy unit in the 
field far from our current position, we might as well ignore it since the 
unit will probably move before we get there.

Personally, I think this is a bit too much to ask from PF.

G.





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