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[Freeciv-Dev] Re: (PR#4468) long term questions
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[Freeciv-Dev] Re: (PR#4468) long term questions

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To: Horn.Gabor@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4468) long term questions
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 14 Jul 2003 02:55:57 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, Jul 14, 2003 at 02:38:59AM -0700, Per I. Mathisen wrote:
> 
> > a-l@xxxxxxx wrote:
> > > "Horn Gábor" <Horn.Gabor@xxxxxxxxxxx> wrote:
> > >>1, generator: the most important. Random is fine, but we'd be very happy
> > >>if we could get balanced maps if we need. Now in serious duels we almost
> > >>always use referee whocheck if the map is fair
> > >>[...] I also see duel when
> > >>8 restart was needed to get an acceptable map.
> ...
> > > As a player I agree very much that it'd be extremely useful with a
> > > 'fair map for duels' generator.
> 
> Can you specify a bit more what such a 'fair map generator' would do,
> exactly? What is a referee looking for when he/she judges a map to be
> fair?

A fair map generator gives every player a nearly same good starting
position. Can be counted in current rules roughly in number of whales
+ 1/2 number of 3 food squares + 0.2 * grass + 0.2 * pheasant. (divided
by distance or something like that)

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.



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