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[Freeciv-Dev] Re: (PR#4468) long term questions
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[Freeciv-Dev] Re: (PR#4468) long term questions

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To: Horn.Gabor@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4468) long term questions
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 14 Jul 2003 03:40:44 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, Jul 14, 2003 at 03:33:09AM -0700, Per I. Mathisen wrote:
> 
> On Mon, 14 Jul 2003, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> > A fair map generator gives every player a nearly same good starting
> > position. Can be counted in current rules roughly in number of whales
> > + 1/2 number of 3 food squares + 0.2 * grass + 0.2 * pheasant. (divided
> > by distance or something like that)
> 
> What about distance between the continents? Is it thought unfair if two
> players start very close, while another starts all by himself with lots of
> ocean in between to closest neighbour?

Islands out of trireme distance can be good because noone can attack you 
in pre-nav phase but you don't find empty islands to settle that easy. A
close neighbour can slow down your expansion because of war or can make
it faster because of allying and techtrade. 

So only ocean isn't that good. Empty islands are very good. Neighbours
can be good, depends on strength and strategy. 

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.



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