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[Freeciv-Dev] Re: (PR#3776) Goto sees ZOC but ignores it
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[Freeciv-Dev] Re: (PR#3776) Goto sees ZOC but ignores it

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Subject: [Freeciv-Dev] Re: (PR#3776) Goto sees ZOC but ignores it
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Tue, 15 Jul 2003 10:26:08 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, Jul 15, 2003 at 09:50:43AM -0700, Jason Short wrote:
> 
> [ChrisK@xxxxxxxx - Sun Mar 23 23:24:35 2003]:
> 
> > CVS 23 MAR 2003 GTK 1
> > 
> > Here is a special case where goto computes a route through
> > the enemy's ZOC while that ZOC is fully visible.
> > 
> > Login as chris. Start. Send tank from Umtata to the tile south of /
> next to
> > Swazi.
> 
> Should the client-side PF code check for this?  Seems questionable. 
> Since the path is only calculated once, this would cause us to move
> around enemy units even if we're trying to catch them or expect them to
> move before we get there...

??? It can't move through the ZOC, so it should avoid it.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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