[Freeciv-Dev] Re: (PR#3771) Uproar display of cities
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
ChrisK@xxxxxxxx wrote:
> On Thu, Jul 17, 2003 at 12:28:31PM -0700, Jason Short wrote:
>
>>[ChrisK@xxxxxxxx - Sat Mar 22 21:43:37 2003]:
>>
>>
>>>This is a longstanding one. Time to report.
>>>
>>>The uproar display of enemy cities comes too late:
>>>It is caused by a unit which occupies a tile the city is using,
>>>thus preventing it from use, giving uproar. The lightning sign is not
>>>shown when this happens, but only when another unit is moving in sight of
>>>the city, *after* the city has fallen in uproar.
>>
>>If other players are supposed to see this information about your city I
>>believe it should go into the short_city_packet.
>
>
> They are not, IMHO. Only players in touch with that city. The information is
> just not sent at the time the uproar starts.
Well, right, only players who can see the city. But I meant that since
players other than the owner (or his vision-sharers) can see the info it
should go into the short city packet that is usually sent out to these
players.
jason
[Freeciv-Dev] (PR#3771) Uproar display of cities, Jason Short, 2003/07/31
|
|