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[Freeciv-Dev] Re: (PR#3771) Uproar display of cities
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[Freeciv-Dev] Re: (PR#3771) Uproar display of cities

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To: ChrisK@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#3771) Uproar display of cities
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 17 Jul 2003 12:51:02 -0700
Reply-to: rt@xxxxxxxxxxxxxx

ChrisK@xxxxxxxx wrote:
> On Thu, Jul 17, 2003 at 12:28:31PM -0700, Jason Short wrote:
> 
>>[ChrisK@xxxxxxxx - Sat Mar 22 21:43:37 2003]:
>>
>>
>>>This is a longstanding one. Time to report.
>>>
>>>The uproar display of enemy cities comes too late:
>>>It is caused by a unit which occupies a tile the city is using,
>>>thus preventing it from use, giving uproar. The lightning sign is not
>>>shown when this happens, but only when another unit is moving in sight of
>>>the city, *after* the city has fallen in uproar.
>>
>>If other players are supposed to see this information about your city I
>>believe it should go into the short_city_packet.
> 
> 
> They are not, IMHO. Only players in touch with that city. The information is
> just not sent at the time the uproar starts.

Well, right, only players who can see the city.  But I meant that since 
players other than the owner (or his vision-sharers) can see the info it 
should go into the short city packet that is usually sent out to these 
players.

jason




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