[Freeciv-Dev] Re: (PR#3771) Uproar display of cities
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On Fri, Jul 18, 2003 at 02:00:24PM -0700, Jason Short wrote:
>
> [ChrisK@xxxxxxxx - Sat Mar 22 21:43:37 2003]:
>
> > CVS 22 MAR 2003 GTK 1
> >
> > This is a longstanding one. Time to report.
> >
> > The uproar display of enemy cities comes too late:
> > It is caused by a unit which occupies a tile the city is using,
> > thus preventing it from use, giving uproar. The lightning sign is not
> > shown when this happens, but only when another unit is moving in sight of
> > the city, *after* the city has fallen in uproar.
>
> Hmm, after a closer look it seems that you should not see the uproar
> information of enemy cities at all in most cases. This information is
> sent only in the full city packet and only by way of telling you about
> each and every citizen. It's up to the client to then calculate the
> city's status.
Of course you shouldn't see the status of each and every citizen of an enemy
city.
But should you see the disorder state of a city?
- It used to be like this
- disorder is important for bribe cost and threat of anarchy
- some realism that you know a city is in disorder when you are near the
city
So I think you should see it.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
[Freeciv-Dev] (PR#3771) Uproar display of cities, Jason Short, 2003/07/31
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