[Freeciv-Dev] Re: (PR#1870) FreecivAC: borders patch
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--On Monday, July 14, 2003 10:25:41 -0700 "rwetmore@xxxxxxxxxxxx"
<rwetmore@xxxxxxxxxxxx> wrote:
>
> General topologies won't really be about non-octagonal relationships even
> if some hexagonal filtering tricks are prototyped before inclusion. The
> core game engine is too hardwired in this regard and will take another
> round of interface rearrangements to unscramble things into modular
> concepts.
>
> But the good news is that the iterators should hide all this from most
> code and one should endeavour to write code that uses the standard
> macros and tools so no specific topological concepts are exposed in new
> code as hardwired stuff to find and fix anytime the topology is upgrated.
adjc_iterate will hide the fact that there are only 6 adjacent tiles. But
still the hard-coded limit of adjacent tiles (5) would have to be changed;
it wouldn't make sense under a hexagonal grid.
Fortunately (or not...), as Ross says hexagonal grids are far off.
jason
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