[Freeciv-Dev] (PR#4420) New traderoute rules
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[bursig - Fri Jul 18 09:09:46 2003]:
> Dnia 2003.07.18 06:28, Jason Short napisa³(a):
>
> > - Why do so many checks do
> >
> > can_cities_trade(...) && can_establish_trade_route(...)
> >
> > ? If can_establish_trade_route returns TRUE isn't that all you need
> > to know? It should be...
> >
> No, becouse I split existing can_establish_trade_route to 2 parts...
> 1) check ownership and distance of cities
>
> (pc1 && pc2 && (pc1 != pc2) && (pc1->owner != pc2->owner
> || map_distance(pc1->x, pc1->y, pc2->x, pc2->y) > 8));
>
> 2) check exist of traderoutes ( I add check for replace abbility )
>
> current both checks are make in can_establish_trade_route, I remove 1)
> from this function to avoid duplicate of check.
> TRUE in first check give us information that we can trade and we can
> try check traderoute ability.
>
> Trade ability and Traderoute ability are different things but secound
> require TRUE in first. Basicaly Traderoute ability is extension of
> Trade ability.
I understand. I am saying that can_establish_trade_route() should only
return TRUE if both things test true - it shouldn't just check the
second and rely on the caller to test the first. Doing it your way may
save a few cycles (not much!) but is less readible and more error-prone.
> > - get_caravan_enter_city_trade_bonus should be cleaned up; there are
> > a lot of old worthless comments left in.
> >
> be my guest
OK.
> > - have_cities_trade_route has an odd implementation. Why do you
> > check both cities values if it doesn't matter?
> >
> no it does matter...
> this can speed up exit from check loop when existing traderoute is foud
> in secound city
Or it can slow down the exit if the existing traderoute isn't found in
either city...but whatever.
> Here is new version with get_city_min_trade_route clean.
Much better.
jason
[Freeciv-Dev] (PR#4420) New traderoute rules,
Jason Short <=
[Freeciv-Dev] (PR#4420) New traderoute rules, Jason Short, 2003/07/20
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