[Freeciv-Dev] Re: (PR#3990) moves_left becomes non-sane after unit upgra
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On Tue, Jul 15, 2003 at 01:01:25PM -0700, Jason Short wrote:
>
> I forgot that each unit of MP is what the user sees as 1/3 movement
> point. So the above examples are not good.
>
> Your example is correct; a settler with 2 MP (out of 3 possible)
> upgrades to an engineer with 4 (out of 6 possible).
Ah, ok.
> But note that the rounding-down can hurt you in some situations (though
> probably not in the default ruleset). For instance if your "upgrade" to
> a unittype with fewer MP you can end up without MP entirely. This is
> what my last example demonstrates (0/1 means 0 out of a possible 1 MP).
I think we can live with that. Thanks for fixing.
> jason
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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