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[Freeciv-Dev] Re: (PR#3990) moves_left becomes non-sane after unit upgra
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[Freeciv-Dev] Re: (PR#3990) moves_left becomes non-sane after unit upgra

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Subject: [Freeciv-Dev] Re: (PR#3990) moves_left becomes non-sane after unit upgrade
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Wed, 16 Jul 2003 01:18:30 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, Jul 15, 2003 at 01:01:25PM -0700, Jason Short wrote:
> 
> I forgot that each unit of MP is what the user sees as 1/3 movement 
> point.  So the above examples are not good.
> 
> Your example is correct; a settler with 2 MP (out of 3 possible) 
> upgrades to an engineer with 4 (out of 6 possible).

Ah, ok.

> But note that the rounding-down can hurt you in some situations (though 
> probably not in the default ruleset).  For instance if your "upgrade" to 
> a unittype with fewer MP you can end up without MP entirely.  This is 
> what my last example demonstrates (0/1 means 0 out of a possible 1 MP).

I think we can live with that. Thanks for fixing.

> jason

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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