[Freeciv-Dev] Re: (PR#3990) moves_left becomes non-sane after unit upgra
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On Tue, Jul 15, 2003 at 11:04:37AM -0700, Jason Short wrote:
>
> [ChrisK@xxxxxxxx - Sun Apr 13 16:16:12 2003]:
>
> > A settler with 1 MP, which is updated to engineer, and has still 1 MP
> > after the update, is not always able to move on a mountain top, because
> > it has only half move points respecting to an engineer.
> >
> > A general soulution to this problem might be, to give the updated unit
> > the same *percent* of move points as the obsolete unit has had.
>
> How about this?
>
> We scale the moves_left and the HP from the old unit to the new unit (so
> the % remains the same). We round down, but are careful not to let the
> HP drop to 0.
>
> So for instance a unit may upgrade
>
> HP 19/20 => 28/30
> MP 3/4 => 4/6
>
> HP 1/30 => 1/20 (don't die)
> MP 1/2 => 0/1 (rounds down)
I read this, a unit with 1 of 2 possible MP has 0 MP after the 'upgrade'.
This is not good. Move points use to count 1/3 (0.333333~) wise. Can we
compute with 0.33~ MP? A (better) example would be:
MP 2/3 of 1 => 4/3 of 2 (read / as divide operator)
(Settler) => (Engineer)
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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