[Freeciv-Dev] Re: (PR#4522) map.c error
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On Mon, Jul 14, 2003 at 11:44:13AM -0700, Jason Short wrote:
> --On Monday, July 14, 2003 10:33:38 -0700 "ue80@xxxxxxxxxxxxxxxxxxxxx"
> <ue80@xxxxxxxxxxxxxxxxxxxxx> wrote:
>
> > i had some problems with starting a game:
> >
> ># 3 0x40099ae9 in __assert_fail () from /lib/libc.so.6
> ># 4 0x0809c3e9 in map_clear_special (x=137710776, y=137710776,
> > spe=S_NO_SPECIAL) at map.c:1262
> ># 5 0x08069b2a in init_new_game () at mathinline.h:440
> >
> > so i initialized that variables.
> > Now its working
>
> This makes little sense. Those variables are never used uninitialized (see
> the attached patch which should make this clear).
>
> It is far more likely this error happens because map.start_positions isn't
> correctly allocated. This was changed recently. So if you start a game in
> an unusual way you might hit a case we didn't catch...
It was a started game with standard rules and 1 player ...
> Can you reproduce this problem? How? Is it reproducable under the patch?
> Can you get a more complete backtrace? If it's not reproducable, can you
> tell me how you were starting the game that got the error?
No i can't reproduce it, don't know why ...
Perhaps its because of some problems with my computer, had it with the
ping patch too ...
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.
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