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[Freeciv-Dev] Re: (PR#4596) Partisan invisible
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[Freeciv-Dev] Re: (PR#4596) Partisan invisible

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Subject: [Freeciv-Dev] Re: (PR#4596) Partisan invisible
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Fri, 18 Jul 2003 00:15:08 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, Jul 17, 2003 at 09:02:18PM -0700, Jason Short wrote:
> 
> [ChrisK@xxxxxxxx - Thu Jul 17 19:35:32 2003]:
> 
> > I conquer enemy's capital and he's getting some partisans. One (or more)
> > rounds later I move an alpine troops unit and accidentally attack a
> > partisan: it is not visible even when my unit is next to it.
> > 
> > Not reproducible from savegame.
> 
> I can find no bug in the server; place_partisans() is very simple.  This
> could be a symptom of the ghost unit bugs we've been seeing, or an
> unrelated client bug of some sort, or an arbitrary memory overrun.

I read ACTIVITY_FORTIFIED in your little patch, and just want to note, that
those partisans are the *only* AI units I have ever seen that are
*continiously* fortified.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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