[Freeciv-Dev] Re: (PR#4564) Ground units can destroy planes!
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This is one manifestation of a more sophsticated combat scheme.
In general, faster units like horseman should be able to retreat from combat
and survive. Generally, they don't continue the fight if their hitpoints are
below some fixed percentage and they can run away from the defender.But if
they are wiped out by a heavy hit in one round they should die like any
other unit.
Shouldn't be too difficult to implement something along these lines. Should
apply to planes, ships and land units (makes destroyers useful for example).
Cheers,
RossW
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Guest wrote:
> When a plane attack a ground unit, if the plane lost, it is destroyed.
> That's really not realistic. When a plane bombard an unit and fail, it
> should only lose move points and hit points only in paticular situation.
> I think a combat between a plane and a ground/sea unit should be like this.
>
> Role the dice 8 times:
> For each roll, if the plane win, the attacked unit lose one hit point.
> If the attacked unit win, ther is different cases:
> - the defender is in a city with SDI/SAM: the ait unit lose one hit point
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