Complete.Org: Mailing Lists: Archives: freeciv-dev: July 2003:
[Freeciv-Dev] Re: (PR#4157) String issue in translatable string (S1_14)
Home

[Freeciv-Dev] Re: (PR#4157) String issue in translatable string (S1_14)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: rt-guest@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4157) String issue in translatable string (S1_14)
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Fri, 11 Jul 2003 12:32:50 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, Jul 11, 2003 at 07:47:10AM -0700, Jason Short wrote:
> 
> [guest - Sun May  4 22:04:20 2003]:
> 
> > #: server/stdinhand.c:474
> > msgid ""
> > "When a player founds a new city, it is checked if there is no other
> > city in "
> > "citymindist distance. For example, if citymindist is 3, there have to
> > be at "
> > "least two empty fields between two cities every direction. If it is set
> > to 0 "
> > "(default), it is overwritten by the current ruleset when the game
> starts."
> > 
> > Should be "For example, if citymindist is 3, there *has* to be at" (not
> > very sure about this one as I'm not a native english speaker).
> > 
> > Should be "least two empty fields between two cities *in* every
> > direction." (missing "in").
> 
> Fixing this (adding the "in") means breaking existing translations.  Is
> this worthwhile?

Not, if a longer paragraph like this is involved. Translators need to go to
the whole text, and wonder what changed.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



[Prev in Thread] Current Thread [Next in Thread]