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February 28, 2004February 29, 2004
[Freeciv-Dev] Re: (PR#7584) generalizing terrain in mapgen, Morgan Jones, 19:10[Freeciv-Dev] Re: (PR#7517) Move canvas_store functions into  client/gui-.../graphics.c, Jason Short, 12:04[Freeciv-Dev] Re: (PR#7517) Move canvas_store functions into  client/gui-.../graphics.c, Jason Short, 11:49[Freeciv-Dev] Re: (PR#7517) Move canvas_store functions into  client/gui-.../graphics.c, Jason Short, 11:09[Freeciv-Dev] Re: (PR#7584) generalizing terrain in mapgen, Billy Naylor, 05:13[Freeciv-Dev] Re: (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, Raimar Falke, 03:02[Freeciv-Dev] Re: (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, Raimar Falke, 02:26 
February 27, 2004[Freeciv-Dev] (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, James Canete, 17:07[Freeciv-Dev] (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, James Canete, 16:55[Freeciv-Dev] Re: (PR#7584) generalizing terrain in mapgen, Remi Bonnet, 13:47[Freeciv-Dev] Re: (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, Raimar Falke, 13:16[Freeciv-Dev] Re: (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, Jason Short, 11:57[Freeciv-Dev] Re: (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, Raimar Falke, 11:41[Freeciv-Dev] Re: (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, Jason Short, 11:33[Freeciv-Dev] Re: (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, Raimar Falke, 11:32[Freeciv-Dev] Re: (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, Raimar Falke, 11:29[Freeciv-Dev] (PR#7584) generalizing terrain in mapgen, Jason Short, 11:03[Freeciv-Dev] Re: (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, Jason Short, 10:24[Freeciv-Dev] (PR#7583) Re: fake, mstefani@xxxxxxxxx, 10:08[Freeciv-Dev] (PR#7295) scenario for spherical earth, Marcelo Burda, 08:58[Freeciv-Dev] (PR#2626) building 1.14.0 for Cygwin part 1: the Xaw client, Guest, 04:47[Freeciv-Dev] (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, James Canete, 02:50[Freeciv-Dev] (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, Jason Short, 01:01 
February 26, 2004[Freeciv-Dev] Re: (PR#7378) Vote command for server, Per I. Mathisen, 17:30[Freeciv-Dev] Re: (PR#6174) Loading transports, Per I. Mathisen, 17:20[Freeciv-Dev] Betr: Re: Worms tileset code released., CapTVK, 17:15[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 17:00[Freeciv-Dev] (PR#7378) Vote command for server, Reinier Post, 16:04[Freeciv-Dev] (PR#7378) Vote command for server, Reinier Post, 15:53[Freeciv-Dev] Re: (PR#6174) Loading transports, Jason Short, 15:23[Freeciv-Dev] (PR#7378) Vote command for server, Reinier Post, 15:12[Freeciv-Dev] Re: (PR#7565) Server output directory, Jason Short, 14:49[Freeciv-Dev] Re: (PR#7378) Vote command for server, ue80@xxxxxxxxxxxxxxxxxxxxx, 14:43[Freeciv-Dev] Re: (PR#7445) mapview scrolling, Gregory Berkolaiko, 14:21[Freeciv-Dev] (PR#7565) Server output directory, Per I. Mathisen, 14:11[Freeciv-Dev] Re: Worms tileset code released., Vasco Alexandre Da Silva Costa, 13:59[Freeciv-Dev] (PR#7560) move citymap drawing into citydlg_common, Jason Short, 11:56[Freeciv-Dev] Re: (PR#7555) Wrong assert in packhand.c:handle_city_info, Jason Short, 11:45[Freeciv-Dev] Re: (PR#7555) Wrong assert in packhand.c:handle_city_info, Remi Bonnet, 11:41[Freeciv-Dev] Re: (PR#7350) Map radius change with city size [Version 2], Remi Bonnet, 11:39[Freeciv-Dev] Worms tileset code released., Arturo Espinosa-Aldama, 11:31[Freeciv-Dev] Re: (PR#7555) Wrong assert in packhand.c:handle_city_info, Jason Short, 10:16[Freeciv-Dev] Re: (PR#7350) Map radius change with city size [Version 2], Jason Short, 10:04[Freeciv-Dev] Exchange embassies in diplomacy (PR#4800), Per I. Mathisen, 07:38[Freeciv-Dev] Re: (PR#7350) Map radius change with city size [Version 2], ue80@xxxxxxxxxxxxxxxxxxxxx, 05:50[Freeciv-Dev] Re: (PR#7378) Vote command for server, Per I. Mathisen, 05:43[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 05:17[Freeciv-Dev] Re: (PR#6174) Loading transports, Per I. Mathisen, 04:39[Freeciv-Dev] (PR#6973) civ3foodbox, James Canete, 03:09[Freeciv-Dev] (PR#7555) Wrong assert in packhand.c:handle_city_info, Remi Bonnet, 02:48[Freeciv-Dev] (PR#7350) Map radius change with city size [Version 2], Remi Bonnet, 02:04 
February 25, 2004[Freeciv-Dev] (PR#6476) why is the Lighthouse Wonder buildable in landlocked cities?, Jason Short, 19:26[Freeciv-Dev] (PR#6822) some variable-sized arrays, Jason Short, 19:23[Freeciv-Dev] (PR#6751) Cleanup of transfer_unit(), Jason Short, 19:22[Freeciv-Dev] (PR#6973) civ3foodbox, Jason Short, 18:57[Freeciv-Dev] (PR#7417) new nation BOSNIA!, Jason Short, 18:28[Freeciv-Dev] (PR#7548) improvement & generalization of get_tile_value, Jason Short, 16:43[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 15:25[Freeciv-Dev] (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, Jason Short, 14:52[Freeciv-Dev] (PR#7546) move functions into mapgen, Jason Short, 14:44[Freeciv-Dev] (PR#7545) [RfP] is_sea_usable is unused, Jason Short, 14:40[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 14:30[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 14:12[Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 10:02[Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 09:44[Freeciv-Dev] Re: (PR#7404) sorting in city dialog is wrong (current cvs), Michael Ortmann, 04:32 
February 24, 2004[Freeciv-Dev] (PR#7535) trident_shields out of date, Jason Short, 23:53[Freeciv-Dev] (PR#7534) generalization of coasts, Jason Short, 19:52[Freeciv-Dev] (PR#7239) buildbox server variable, for accelerated production, James Canete, 19:00[Freeciv-Dev] (PR#7531) move put_red_frame_tile into mapview_common, Jason Short, 18:30[Freeciv-Dev] (PR#7408) Client knows about hidden units, Joshua Hudson, 17:54[Freeciv-Dev] (PR#7287) Extended Topologies, Marcelo Burda, 17:50[Freeciv-Dev] (PR#7287) Extended Topologies, Marcelo Burda, 17:30[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 16:59[Freeciv-Dev] Re: drawing tiles multiple times, Reinier Post, 12:39[Freeciv-Dev] Re: (PR#7524) Re: Freeciv commit: jdorje: Remove player_can_see_unit and player_can_se..., Jason Short, 11:22[Freeciv-Dev] (PR#7524) Re: Freeciv commit: jdorje: Remove player_can_see_unit and player_can_se..., Raimar Falke, 10:44[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 10:03[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 10:00[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 09:38[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 09:29[Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 09:02[Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 08:54[Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 07:45[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 07:10[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Billy Naylor, 05:31[Freeciv-Dev] Re: (PR#7506) Freeciv assumes ar(1) without checking, Raimar Falke, 04:18[Freeciv-Dev] (PR#7408) Client knows about hidden units, Jason Short, 02:22[Freeciv-Dev] Re: (PR#7506) Freeciv assumes ar(1) without checking, Raimar Falke, 02:04[Freeciv-Dev] (PR#7519) fake, Mike Kaufman, 02:03[Freeciv-Dev] Re: (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, Raimar Falke, 01:59[Freeciv-Dev] Re: (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, Raimar Falke, 01:57[Freeciv-Dev] Re: (PR#7506) Freeciv assumes ar(1) without checking, Jason Short, 01:11 
February 23, 2004[Freeciv-Dev] Re: (PR#7499) problems with detachable panes, Jason Short, 22:09[Freeciv-Dev] Re: (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, Jason Short, 20:22[Freeciv-Dev] Re: (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, Jason Short, 20:14[Freeciv-Dev] (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, James Canete, 20:08[Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/272613, freeciv, 16:19[Freeciv-Dev] (PR#7514) move is_good_tile into mapgen, Jason Short, 16:15[Freeciv-Dev] Re: (PR#7499) problems with detachable panes, Raimar Falke, 15:59[Freeciv-Dev] Re: (PR#7506) Freeciv assumes ar(1) without checking, Raimar Falke, 15:56[Freeciv-Dev] (PR#7446) center_on_something fails, Jason Short, 15:17[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 15:14[Freeciv-Dev] Re: (PR#7499) problems with detachable panes, Jason Short, 15:05[Freeciv-Dev] Re: (PR#7499) problems with detachable panes, Jason Short, 14:23[Freeciv-Dev] Re: (PR#7506) Freeciv assumes ar(1) without checking, Jason Short, 14:20[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 14:18[Freeciv-Dev] Re: (PR#7499) problems with detachable panes, Raimar Falke, 12:18[Freeciv-Dev] (PR#7499) problems with detachable panes, Vasco Alexandre da Silva Costa, 11:33[Freeciv-Dev] (PR#7499) problems with detachable panes, Vasco Alexandre da Silva Costa, 11:32[Freeciv-Dev] (PR#7499) problems with detachable panes, Vasco Alexandre da Silva Costa, 10:39[Freeciv-Dev] (PR#7506) Freeciv assumes ar(1) without checking, Raimar Falke, 10:14[Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 10:12[Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 09:42[Freeciv-Dev] Re: (PR#7408) Client knows about hidden units, mateusz stefek, 08:54[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 07:11[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 06:34[Freeciv-Dev] (PR#7504) AutoReply: hi, The default queue, 06:07[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 04:29[Freeciv-Dev] (PR#7236) removal of most direct references to build_cost, James Canete, 04:26[Freeciv-Dev] Re: (PR#7495) valgrind, Raimar Falke, 03:41[Freeciv-Dev] Re: (PR#7495) valgrind, Jason Short, 02:39[Freeciv-Dev] Re: (PR#7495) valgrind, Raimar Falke, 02:14[Freeciv-Dev] (PR#7408) Client knows about hidden units, Jason Short, 01:50[Freeciv-Dev] Re: (PR#7408) Client knows about hidden units, mateusz stefek, 01:26[Freeciv-Dev] (PR#7502) move put_city_tile_output into mapview_common, Jason Short, 00:12 
February 22, 2004[Freeciv-Dev] (PR#7236) removal of most direct references to build_cost, Jason Short, 23:23[Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 22:14[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 22:06[Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 21:52[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 21:51[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 21:45[Freeciv-Dev] Re: (PR#7445) mapview scrolling, Jason Short, 21:35[Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 21:32[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 21:15[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Morgan Jones, 20:38[Freeciv-Dev] Re: (PR#7287) Extended Topologies(PR#6721), Marcelo Burda, 19:34[Freeciv-Dev] Re: (PR#7499) problems with detachable panes, Jason Short, 18:48[Freeciv-Dev] Re: (PR#7499) problems with detachable panes, Vasco Alexandre da Silva Costa, 18:34[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 18:32[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 18:27[Freeciv-Dev] (PR#7499) problems with detachable panes, Jason Short, 18:04[Freeciv-Dev] (PR#7497) new function fill_terrain_sprite_array, Jason Short, 17:42[Freeciv-Dev] civ3 drawing system, Jason Dorje Short, 17:40[Freeciv-Dev] Re: (PR#7408) Client knows about hidden units, Jason Short, 17:24[Freeciv-Dev] (PR#7495) valgrind, Horn Gábor, 15:44[Freeciv-Dev] (PR#7493) removing capes from non-iso view, Jason Short, 14:46[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 13:30[Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 10:37[Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 09:08[Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 08:58[Freeciv-Dev] (PR#7481) meta-ticket for hex maps, Jason Short, 01:19 
February 21, 2004[Freeciv-Dev] (PR#7265) unexpected exit from tabular at u4.id, Jason Short, 23:44[Freeciv-Dev] (PR#7406) Three errors, when you conquer a city that was yours., Jason Short, 21:34[Freeciv-Dev] Re: (PR#7461) move nuke animation into mapview_common, Jason Short, 21:15[Freeciv-Dev] Re: (PR#7445) mapview scrolling, Jason Short, 19:56[Freeciv-Dev] (PR#7249) Auto settlers don't irrigate or mine, James Canete, 19:50[Freeciv-Dev] Re: (PR#7445) mapview scrolling, Gregory Berkolaiko, 15:49[Freeciv-Dev] Re: (PR#7463) server crash on disbanding a city, jorneg@xxxxxxxxxxx, 14:28[Freeciv-Dev] Re: (PR#7475) switching tilesets crashes client, Jason Short, 12:10[Freeciv-Dev] (PR#7475) switching tilesets crashes client, Mike Kaufman, 11:51[Freeciv-Dev] Re: (PR#7463) server crash on disbanding a city, Jason Short, 11:01[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 10:49[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 10:10[Freeciv-Dev] Re: (PR#7413) transfered/rehomed allied units, Genevieve Gracian, 10:02[Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 08:48[Freeciv-Dev] Re: (PR#7448) misdetected libraries under mingw, Raimar Falke, 07:00[Freeciv-Dev] Re: (PR#7413) transfered/rehomed allied units, Raimar Falke, 06:56[Freeciv-Dev] Re: (PR#7463) server crash on disbanding a city, Raimar Falke, 06:54[Freeciv-Dev] Re: (PR#7461) move nuke animation into mapview_common, Raimar Falke, 06:40[Freeciv-Dev] Re: (PR#7438) bug in mapview popup with ceasefire, Raimar Falke, 06:34[Freeciv-Dev] Re: (PR#7438) bug in mapview popup with ceasefire, Raimar Falke, 06:32[Freeciv-Dev] (PR#7287) Extended Topologies, Marcelo Burda, 04:17[Freeciv-Dev] (PR#7239) buildbox server variable, for accelerated production, James Canete, 04:03[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 03:09[Freeciv-Dev] (PR#7463) server crash on disbanding a city, Jason Short, 02:00[Freeciv-Dev] (PR#7239) buildbox server variable, for accelerated production, Jason Short, 01:25 
February 20, 2004[Freeciv-Dev] (PR#7464) win32 client map is always fogged, James Canete, 22:23[Freeciv-Dev] (PR#7463) server crash on disbanding a city, Benoit Hudson, 21:39[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 20:53[Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 20:17[Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 19:38[Freeciv-Dev] (PR#7461) move nuke animation into mapview_common, Jason Short, 17:43[Freeciv-Dev] (PR#7413) transfered/rehomed allied units, Jason Short, 15:17[Freeciv-Dev] (PR#7449) put_unit_city_overlays in mapview_common, Guest, 05:10 
February 19, 2004[Freeciv-Dev] (PR#7451) remove player_can_see_unit, Jason Short, 18:46[Freeciv-Dev] (PR#7259) new function tile_has_river, Jason Short, 17:30[Freeciv-Dev] Re: (PR#7438) bug in mapview popup with ceasefire, Paul Zastoupil, 14:49[Freeciv-Dev] Re: (PR#7438) bug in mapview popup with ceasefire, Jason Short, 14:36[Freeciv-Dev] Re: (PR#7438) bug in mapview popup with ceasefire, Raimar Falke, 14:15[Freeciv-Dev] Re: (PR#7438) bug in mapview popup with ceasefire, Jason Short, 13:35[Freeciv-Dev] Re: (PR#7438) bug in mapview popup with ceasefire, Raimar Falke, 13:13[Freeciv-Dev] (PR#7308) MingW compiling error, Jason Short, 12:52[Freeciv-Dev] Re: (PR#7445) mapview scrolling, Jason Short, 11:41[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 02:09[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 02:08[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 02:07[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 02:06[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Marcelo Burda, 02:05[Freeciv-Dev] Re: (PR#7295) scenario for spherical earth, Marcelo Burda, 02:05[Freeciv-Dev] (PR#7449) put_unit_city_overlays in mapview_common, Jason Short, 01:47[Freeciv-Dev] (PR#7448) misdetected libraries under mingw, Jason Short, 01:46[Freeciv-Dev] (PR#7447) TODO: decrease_unit_hp_smooth should be in mapview_common, Jason Short, 00:52[Freeciv-Dev] (PR#7438) bug in mapview popup with ceasefire, Jason Short, 00:41[Freeciv-Dev] (PR#7438) bug in mapview popup with ceasefire, Jason Short, 00:37 
February 18, 2004[Freeciv-Dev] (PR#7446) center_on_something fails, Jason Short, 19:47[Freeciv-Dev] (PR#7445) mapview scrolling, Jason Short, 19:35[Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 18:29[Freeciv-Dev] (PR#7444) Re: drawing tiles multiple times, rwetmore@xxxxxxxxxxxx, 18:14[Freeciv-Dev] Re: drawing tiles multiple times, Ross Wetmore, 18:14[Freeciv-Dev] Re: (PR#7287) Extended Topologies, Jason Short, 17:35[Freeciv-Dev] Re: (PR#7434) bug with orders lists at client, Jason Short, 17:09[Freeciv-Dev] (PR#7408) Client knows about hidden units, Jason Short, 17:08[Freeciv-Dev] Re: drawing tiles multiple times, Jason Dorje Short, 17:05[Freeciv-Dev] Re: drawing tiles multiple times, Vasco Alexandre Da Silva Costa, 17:05[Freeciv-Dev] generalization of cell-based drawing methods, Jason Dorje Short, 16:59[Freeciv-Dev] different topologies, or, everything you can do with a sheet of cloth, Jason Dorje Short, 16:59[Freeciv-Dev] (PR#7287) Extended Topologies, Jason Short, 16:58[Freeciv-Dev] Re: (PR#7438) bug in mapview popup with ceasefire, Raimar Falke, 12:33[Freeciv-Dev] Re: (PR#7434) bug with orders lists at client, Raimar Falke, 12:25[Freeciv-Dev] drawing tiles multiple times, Jason Dorje Short, 11:51[Freeciv-Dev] (PR#7295) scenario for spherical earth, Jason Short, 11:50[Freeciv-Dev] Re: (PR#7428) remove special-casing for ocean drawing, Raimar Falke, 11:31[Freeciv-Dev] (PR#7387) Unified overview broke win32 client, James Canete, 04:08[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), mateusz stefek, 02:28 
February 17, 2004[Freeciv-Dev] Re: (PR#7440) don't hard-code standard and oil mines, Jason Short, 22:53[Freeciv-Dev] (PR#7440) don't hard-code standard and oil mines, Jason Short, 20:20[Freeciv-Dev] Re: (PR#7435) illegal treaty, jorneg@xxxxxxxxxxx, 14:22[Freeciv-Dev] (PR#7434) bug with orders lists at client, Jason Short, 10:44[Freeciv-Dev] (PR#7404) sorting in city dialog is wrong (current cvs), Jason Short, 09:46[Freeciv-Dev] (PR#7438) bug in mapview popup with ceasefire, Jason Short, 09:37[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), Jason Short, 09:24[Freeciv-Dev] (PR#7437) New diplomatic state (DS_TEAM). mapctrl_common.c needs update, mateusz stefek, 03:56[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), mateusz stefek, 03:37[Freeciv-Dev] (PR#6174) Loading transports, Jason Short, 02:38[Freeciv-Dev] (PR#7436) wipe_unit_spec_safe and transported units, Jason Short, 01:36[Freeciv-Dev] (PR#7435) illegal treaty, Jason Short, 01:10 
February 16, 2004[Freeciv-Dev] (PR#7434) bug with orders lists at client, Jason Short, 23:40[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), Jason Short, 21:09[Freeciv-Dev] Re: SDL client on Amiga?, Morgan Jones, 19:35[Freeciv-Dev] (PR#7022) unit not visible when taking a city, Joshua Hudson, 16:11[Freeciv-Dev] (PR#7433) remove can_player_see_unit_at, Jason Short, 14:47[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), Jason Short, 14:22[Freeciv-Dev] (PR#7432) Spelling mistake (scroundel), Ole Laursen, 10:40[Freeciv-Dev] Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), mateusz stefek, 08:12[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), mateusz stefek, 08:11[Freeciv-Dev] Re: (PR#7416) RFC: death to earth, Jason Short, 02:52[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), Jason Short, 02:40[Freeciv-Dev] (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), mateusz stefek, 02:34[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), mateusz stefek, 02:34[Freeciv-Dev] (PR#7429) topology fixes to scenarios, Jason Short, 02:02[Freeciv-Dev] (PR#7428) remove special-casing for ocean drawing, Jason Short, 01:08 
February 15, 2004[Freeciv-Dev] Re: (PR#7418) memory usage for compiling, Raimar Falke, 14:15[Freeciv-Dev] Re: (PR#7418) memory usage for compiling, Jason Short, 14:08[Freeciv-Dev] Re: (PR#7418) memory usage for compiling, Raimar Falke, 14:02[Freeciv-Dev] Re: (PR#7385) overview isn't updated, Raimar Falke, 13:51[Freeciv-Dev] Re: (PR#6282) Re: Re: (PR#6987) corrupt technology, Raimar Falke, 13:44[Freeciv-Dev] Re: (PR#7418) memory usage for compiling, Jason Short, 13:43[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), Raimar Falke, 13:42[Freeciv-Dev] Re: (PR#7418) memory usage for compiling, Raimar Falke, 13:35[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), ue80@xxxxxxxxxxxxxxxxxxxxx, 13:07[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), Jason Short, 11:53[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), ue80@xxxxxxxxxxxxxxxxxxxxx, 11:39[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), Jason Short, 10:51[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), Gregory Berkolaiko, 10:17[Freeciv-Dev] Re: (PR#7425) civclient: co, Martin Schröder, 03:36[Freeciv-Dev] SDL client on Amiga?, Jason Dorje Short, 01:56[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), Jason Short, 01:50[Freeciv-Dev] Re: (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), mateusz stefek, 01:44 
February 14, 2004[Freeciv-Dev] Re: (PR#7418) memory usage for compiling, Jason Short, 19:44[Freeciv-Dev] (PR#7418) memory usage for compiling, Jason Short, 19:29[Freeciv-Dev] Re: (PR#7425) civclient: co, Jason Short, 10:50[Freeciv-Dev] Re: (PR#7425) AutoReply: civclient: control.c:129: set_unit_focus: Zusicherung »punit == ((void *)0)« nicht erfüllt, Martin Schröder, 10:49[Freeciv-Dev] (PR#7425) civclient: control.c:129: set_unit_focus: Zusicherung »punit == ((void *)0)« nicht erfüllt, Martin Schröder, 06:44 
February 13, 2004[Freeciv-Dev] (PR#7261) restructure tileset to avoid explicit terrain mention, Jason Short, 12:16[Freeciv-Dev] (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), Jason Short, 12:03[Freeciv-Dev] Re: (PR#6282) Re: Re: (PR#6987) corrupt technology, Genevieve Gracian, 06:18[Freeciv-Dev] (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), mateusz stefek, 06:09[Freeciv-Dev] Re: (PR#7385) overview isn't updated, Jason Short, 02:22[Freeciv-Dev] Re: (PR#7385) overview isn't updated, Raimar Falke, 02:13[Freeciv-Dev] Re: (PR#7261) restructure tileset to avoid explicit terrain mention, Raimar Falke, 01:53[Freeciv-Dev] (PR#6282) Re: Re: (PR#6987) corrupt technology, Raimar Falke, 01:49 
February 12, 2004[Freeciv-Dev] (PR#7421) [freeciv #7420] MingW compiling error, Pavel Bogdan, 18:06[Freeciv-Dev] (PR#6282) tech bug, Jason Short, 16:18[Freeciv-Dev] Re: (PR#6987) corrupt technology, Jason Short, 16:00[Freeciv-Dev] Re: (PR#6987) corrupt technology, Jason Short, 15:04[Freeciv-Dev] Re: (PR#6987) corrupt technology, Genevieve Gracian, 13:33[Freeciv-Dev] Re: (PR#7420) [freeciv #7394] MingW compiling error (Reply), Jason Short, 10:29[Freeciv-Dev] Re: (PR#7405) list cleanup, Per I. Mathisen, 07:15[Freeciv-Dev] Re: (PR#7418) memory usage for compiling, ue80@xxxxxxxxxxxxxxxxxxxxx, 06:49[Freeciv-Dev] Re: (PR#7418) memory usage for compiling, Raimar Falke, 06:15[Freeciv-Dev] Re: (PR#7418) memory usage for compiling, ue80@xxxxxxxxxxxxxxxxxxxxx, 05:37[Freeciv-Dev] Re: (PR#6987) corrupt technology, Raimar Falke, 05:27[Freeciv-Dev] Re: (PR#7418) memory usage for compiling, Raimar Falke, 05:02[Freeciv-Dev] Re: (PR#7418) memory usage for compiling, ue80@xxxxxxxxxxxxxxxxxxxxx, 04:51[Freeciv-Dev] Re: (PR#7418) memory usage for compiling, Raimar Falke, 04:31[Freeciv-Dev] (PR#7420) [freeciv #7394] MingW compiling error (Reply), Pavel Bogdan, 04:18[Freeciv-Dev] (PR#7419) alt-c used for 2 things in city dialog, kenn@xxxxxxxxxxxxxx, 04:18 
 
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