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[Freeciv-Dev] (PR#7261) restructure tileset to avoid explicit terrain me
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[Freeciv-Dev] (PR#7261) restructure tileset to avoid explicit terrain me

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Subject: [Freeciv-Dev] (PR#7261) restructure tileset to avoid explicit terrain mention
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 14 Feb 2004 10:16:11 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7261 >

> [i-freeciv-lists@xxxxxxxxxxxxx - Sat Feb 14 07:53:13 2004]:
> 
> On Thu, Feb 12, 2004 at 12:54:15AM -0800, Jason Short wrote:
> > >>+  if (draw->match_type == 0 || draw->is_layered ||
is_ocean(terrain)) {
> > 
> > >>+  if (draw->match_type != 0 && !is_ocean(terrain)) {
> > > 
> > > 
> > > What if neither the MARK line or this lines matches? Isn't there
> > > draw->base unset?
> > 
> > Logically one of the lines will always match.
> 
> Hmm the following form isn't much cleaner:
> 
>   bool tmp=draw->match_type != 0 && !is_ocean(terrain);
> 
>   if(tmp || draw->is_layered) {
> 
>   }
> 
>   if(!tmp) {
> 
>   }

I changed the code in the new patch so the logic is cleaner.

  if (is_isometric && is_ocean(...)) {
    /* special case */
  } else {
    if (draw->match_type == 0 || draw->is_layered) {
      /* Draw base sprite. */
    }
    if (draw->match_type != 0) {
      /* Draw matched sprite. */
    }
  }

jason



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