[Freeciv-Dev] (PR#7378) Vote command for server
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7378 >
[...]
> Wouldn't this suffice just as well?
>
> I think changes should take effect on a majority vote.
> For settings: the value most voted for, if it is unique;
> for commands: if it got more votes than countervotes.
> I don't think the players who abstain from voting must be counted;
> that way /vote becomes useless when many players are around.
Hmm indeed this doesn't work in pregame mode. Perhaps use a timeout?
You can't wait until every player has typed /vote start before the
command takes effect.
- [Freeciv-Dev] Re: (PR#7378) Vote command for server, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/02/04
- [Freeciv-Dev] Re: (PR#7378) Vote command for server, Per I. Mathisen, 2004/02/04
- [Freeciv-Dev] Re: (PR#7378) Vote command for server, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/02/04
- [Freeciv-Dev] Re: (PR#7378) Vote command for server, Per I. Mathisen, 2004/02/05
- [Freeciv-Dev] Re: (PR#7378) Vote command for server, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/02/05
- [Freeciv-Dev] Re: (PR#7378) Vote command for server, Per I. Mathisen, 2004/02/05
- [Freeciv-Dev] Re: (PR#7378) Vote command for server, Per I. Mathisen, 2004/02/27
- [Freeciv-Dev] Re: (PR#7378) Vote command for server, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/02/27
- [Freeciv-Dev] (PR#7378) Vote command for server, Reinier Post, 2004/02/27
- [Freeciv-Dev] (PR#7378) Vote command for server, Reinier Post, 2004/02/27
- [Freeciv-Dev] (PR#7378) Vote command for server,
Reinier Post <=
- [Freeciv-Dev] Re: (PR#7378) Vote command for server, Per I. Mathisen, 2004/02/27
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