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[Freeciv-Dev] Re: (PR#7378) Vote command for server
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[Freeciv-Dev] Re: (PR#7378) Vote command for server

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7378) Vote command for server
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 4 Feb 2004 13:15:38 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7378 >

On Wed, Feb 04, 2004 at 11:51:36AM -0800, Per I. Mathisen wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7378 >
> 
> This implements a /vote command for the server. It elevates command
> priviledge for ALLOW_INFO cmdlevel users to ALLOW_CTRL cmdlevel by means
> of a consensus-based vote.
> 
> Once all players have placed their votes or a full turn has passed since
> the vote was suggested, whichever comes first, a vote is resolved. The
> votes passes only if no player voted against.

I think for important votes like endyear a minimum number of active
players should be needed to make the vote succesful. When not
end-of-turn endyear would be posssible.

> The 'endgame' command is made CTRL cmdlevel instead of HACK cmdlevel.

Ok. Will a gamelog be written after the endgame or not? Would be really
nice when a gamelog would be written with the current state (for drawing
games)
 
> This patch needs a lot more testing. I want responses on the general
> design as well.

Will do it when i have time. 

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.




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