freeciv-dev February 2004
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Last Modified: Sun Feb 29 19:10:52 2004
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- February 12, 2004
- [Freeciv-Dev] (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), Jason Short, 14:38
- [Freeciv-Dev] (PR#6534) Air units can't use goto, Kristopher Wieland, 13:57
- [Freeciv-Dev] (PR#7417) new nation BOSNIA!, berberdo@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx, 13:04
- [Freeciv-Dev] (PR#7416) RFC: death to earth, Jason Short, 03:06
- [Freeciv-Dev] Re: (PR#7261) restructure tileset to avoid explicit terrain mention, Jason Short, 02:54
- [Freeciv-Dev] Re: (PR#7385) overview isn't updated, Jason Short, 00:53
February 11, 2004
- [Freeciv-Dev] (PR#7414) endyear bug, John Dubberley, 16:19
- [Freeciv-Dev] (PR#7413) transfered/rehomed allied units, Genevieve Gracian, 14:20
- [Freeciv-Dev] Re: (PR#7405) list cleanup, Raimar Falke, 14:19
- [Freeciv-Dev] Re: (PR#7385) overview isn't updated, Raimar Falke, 13:31
- [Freeciv-Dev] Re: (PR#7405) list cleanup, Raimar Falke, 12:32
- [Freeciv-Dev] Re: (PR#7405) list cleanup, Jason Short, 10:15
- [Freeciv-Dev] Re: (PR#7390) python code generators and BUILT_SOURCES, Jason Short, 10:09
- [Freeciv-Dev] Re: (PR#7385) overview isn't updated, Jason Short, 00:59
February 10, 2004
- [Freeciv-Dev] Re: (PR#7405) list cleanup, Per I. Mathisen, 15:02
- [Freeciv-Dev] Re: (PR#7385) overview isn't updated, Raimar Falke, 13:09
- [Freeciv-Dev] Re: (PR#7405) list cleanup, Raimar Falke, 12:04
- [Freeciv-Dev] Re: (PR#7405) list cleanup, Raimar Falke, 12:00
- [Freeciv-Dev] Re: (PR#7405) list cleanup, Per I. Mathisen, 10:21
- [Freeciv-Dev] Re: (PR#7406) Three errors, when you conquer a city that was yours., Per I. Mathisen, 09:34
- [Freeciv-Dev] (PR#7408) unit_list_size(&ptile->units) == 0 Again (Sea barbarians), mateusz stefek, 08:54
- [Freeciv-Dev] (PR#7406) Three errors, when you conquer a city that was yours., a08641 a08641, 06:42
- [Freeciv-Dev] Re: (PR#7405) list cleanup, Per I. Mathisen, 02:16
- [Freeciv-Dev] Re: (PR#7385) overview isn't updated, Raimar Falke, 00:40
- [Freeciv-Dev] Re: (PR#7405) list cleanup, Raimar Falke, 00:23
- [Freeciv-Dev] Re: (PR#7385) overview isn't updated, Jason Dorje Short, 00:20
- [Freeciv-Dev] Re: (PR#7385) overview isn't updated, Raimar Falke, 00:16
February 09, 2004
- [Freeciv-Dev] (PR#7405) list cleanup, Per I. Mathisen, 17:31
- [Freeciv-Dev] Re: (PR#7402) Drawing speed, Christian Knoke, 15:47
- [Freeciv-Dev] (PR#7402) Drawing speed, Arnstein Lindgard, 15:27
- [Freeciv-Dev] Re: (PR#7385) overview isn't updated, Jason Dorje Short, 15:15
- [Freeciv-Dev] (PR#7401) memory leak in city.c, Per I. Mathisen, 15:11
- [Freeciv-Dev] Re: (PR#7387) Unified overview broke win32 client, Raimar Falke, 14:21
- [Freeciv-Dev] Re: (PR#7399) RiverBoats, Jason Dorje Short, 12:17
- [Freeciv-Dev] Re: (PR#7399) RiverBoats, Per I. Mathisen, 11:23
- [Freeciv-Dev] (PR#7399) RiverBoats, Guest, 09:10
- [Freeciv-Dev] Re: (PR#7399) RiverBoats, Per I. Mathisen, 06:05
- [Freeciv-Dev] Re: (PR#7390) python code generators and BUILT_SOURCES, Raimar Falke, 04:10
- [Freeciv-Dev] Re: (PR#7385) overview isn't updated, Raimar Falke, 04:08
February 08, 2004
- [Freeciv-Dev] (PR#7399) RiverBoats, Guest, 19:30
- [Freeciv-Dev] Re: (PR#7399) RiverBoats, imbaczek@xxxxxxxxxxxxxx, 19:00
- [Freeciv-Dev] (PR#7399) RiverBoats, Tarje Bargheer, 18:49
- [Freeciv-Dev] (PR#7398) warning during save game, Michael Ortmann, 17:44
- [Freeciv-Dev] Re: (PR#7387) Unified overview broke win32 client, Jason Dorje Short, 17:39
- [Freeciv-Dev] (PR#7387) Unified overview broke win32 client, James Canete, 17:26
- [Freeciv-Dev] (PR#7390) python code generators and BUILT_SOURCES, Jason Short, 16:42
- [Freeciv-Dev] Re: (PR#7385) overview isn't updated, Jason Dorje Short, 13:19
- [Freeciv-Dev] Re: (PR#7385) overview isn't updated, Raimar Falke, 11:10
- [Freeciv-Dev] Re: (PR#7390) python code generators and BUILT_SOURCES, Raimar Falke, 08:53
- [Freeciv-Dev] (PR#7394) [freeciv #7308] MingW compiling error (Reply), Pavel Bogdan, 04:15
February 07, 2004
- [Freeciv-Dev] Re: (PR#7387) Unified overview broke win32 client, Jason Dorje Short, 18:29
- [Freeciv-Dev] (PR#7387) Unified overview broke win32 client, James Canete, 18:21
- [Freeciv-Dev] Re: (PR#7384) Vertical scroll zigzag in iso mode., rwetmore@xxxxxxxxxxxx, 17:21
- [Freeciv-Dev] (PR#7316) Remove government knowledge from clients, Guest, 14:54
- [Freeciv-Dev] (PR#7393) show orders in the client, Jason Dorje Short, 14:21
- [Freeciv-Dev] Re: (PR#7385) overview isn't updated, Jason Dorje Short, 12:04
- [Freeciv-Dev] Re: (PR#7390) python code generators and BUILT_SOURCES, Jason Dorje Short, 12:02
- [Freeciv-Dev] (PR#7287) Extended Topologies, Marcelo Burda, 08:32
- [Freeciv-Dev] Re: (PR#7261) restructure tileset to avoid explicit terrain mention, Raimar Falke, 06:43
- [Freeciv-Dev] Re: (PR#7392) suggested new default veteran rules, Raimar Falke, 06:15
- [Freeciv-Dev] Re: (PR#7375) Unify some mapview code, Raimar Falke, 05:59
- [Freeciv-Dev] Re: (PR#7232) message each time changing production, Raimar Falke, 05:51
- [Freeciv-Dev] cities 30x30, Zoltán Lakatos, 05:19
- [Freeciv-Dev] Re: (PR#7385) overview isn't updated, Raimar Falke, 05:02
- [Freeciv-Dev] Re: (PR#6987) corrupt technology, Genevieve Gracian, 04:38
- [Freeciv-Dev] Re: (PR#6987) corrupt technology, Raimar Falke, 04:15
- [Freeciv-Dev] Re: (PR#7387) Unified overview broke win32 client, Raimar Falke, 04:09
- [Freeciv-Dev] Re: (PR#7390) python code generators and BUILT_SOURCES, Raimar Falke, 03:55
- [Freeciv-Dev] (PR#7392) suggested new default veteran rules, Per I. Mathisen, 03:52
- [Freeciv-Dev] Re: Freeciv commit: jdorje: Set triremes to sink on the high seas 50% of..., Raimar Falke, 03:40
February 06, 2004
- [Freeciv-Dev] (PR#6174) Loading transports, Jason Short, 21:36
- [Freeciv-Dev] Re: (PR#7390) python code generators and BUILT_SOURCES, Jason Dorje Short, 20:21
- [Freeciv-Dev] (PR#7390) python code generators and BUILT_SOURCES, Jason Dorje Short, 20:17
- [Freeciv-Dev] (PR#7387) Unified overview broke win32 client, James Canete, 20:03
- [Freeciv-Dev] (PR#7387) Unified overview broke win32 client, James Canete, 20:02
- [Freeciv-Dev] (PR#6669) Poles on a N-S wrapping topology, Jason Short, 18:33
- [Freeciv-Dev] (PR#7389), Reinier Post, 18:00
- [Freeciv-Dev] (PR#7388) [RfP] history ruleset needs veteran support, Jason Short, 17:37
- [Freeciv-Dev] (PR#7386) the north end of an iso-map is cut off in iso-view, Jason Dorje Short, 16:56
- [Freeciv-Dev] Re: (PR#7384) Vertical scroll zigzag in iso mode., Jason Dorje Short, 16:55
- [Freeciv-Dev] (PR#7385) overview isn't updated, Jason Dorje Short, 16:55
- [Freeciv-Dev] (PR#7387) Unified overview broke win32 client, James Canete, 16:05
- [Freeciv-Dev] (PR#6987) corrupt technology, Genevieve Gracian, 16:04
- [Freeciv-Dev] (PR#7383) fixated revolution length, Tarje Bargheer, 14:50
- [Freeciv-Dev] (PR#7384) Vertical scroll zigzag in iso mode., Gregory Berkolaiko, 14:05
- [Freeciv-Dev] (PR#7364) triremes never sink in high sea, Guest, 14:00
- [Freeciv-Dev] Re: (PR#7357) send order lists back to the client, Jason Dorje Short, 11:24
- [Freeciv-Dev] Re: (PR#7357) send order lists back to the client, Gregory Berkolaiko, 11:04
- [Freeciv-Dev] Re: (PR#7381) client goto for ai-controlled players, Gregory Berkolaiko, 11:04
- [Freeciv-Dev] (PR#7357) send order lists back to the client, Jason Short, 01:42
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea, Jason Dorje Short, 01:09
- [Freeciv-Dev] (PR#7375) Unify some mapview code, Jason Short, 01:08
February 05, 2004
- [Freeciv-Dev] (PR#7232) message each time changing production, Jason Short, 22:12
- [Freeciv-Dev] (PR#7364) triremes never sink in high sea, Jason Short, 16:11
- [Freeciv-Dev] (PR#7381) client goto for ai-controlled players, Jason Dorje Short, 15:20
- [Freeciv-Dev] (PR#7364) triremes never sink in high sea, Jason Short, 13:57
- [Freeciv-Dev] (PR#7360) [freeciv #7308] MingW compiling error (Reply), Jason Short, 13:51
- [Freeciv-Dev] Re: (PR#7279) Macro optimizations, rwetmore@xxxxxxxxxxxx, 11:31
- [Freeciv-Dev] Re: (PR#7378) Vote command for server, Per I. Mathisen, 03:30
- [Freeciv-Dev] Re: (PR#7378) Vote command for server, ue80@xxxxxxxxxxxxxxxxxxxxx, 03:08
- [Freeciv-Dev] (PR#7363) 1x1 isles., Jason Short, 02:29
- [Freeciv-Dev] (PR#7380) enable iso-maps, Jason Short, 02:10
- [Freeciv-Dev] Re: (PR#7378) Vote command for server, Per I. Mathisen, 01:47
February 04, 2004
- [Freeciv-Dev] (PR#6897) leak in ai_diplomacy_suggest, Benoit Hudson, 18:05
- [Freeciv-Dev] Re: (PR#7378) Vote command for server, ue80@xxxxxxxxxxxxxxxxxxxxx, 16:35
- [Freeciv-Dev] Re: (PR#7378) Vote command for server, Per I. Mathisen, 16:02
- [Freeciv-Dev] Re: (PR#7378) Vote command for server, ue80@xxxxxxxxxxxxxxxxxxxxx, 15:15
- [Freeciv-Dev] Re: (PR#7375) Unify some mapview code, Raimar Falke, 15:00
- [Freeciv-Dev] Re: (PR#7376) Unify dirty managment, Raimar Falke, 14:50
- [Freeciv-Dev] Re: (PR#7375) Unify some mapview code, Raimar Falke, 14:32
- [Freeciv-Dev] Re: (PR#7377) Gtk2 client broken (4 February 2004), Raimar Falke, 14:07
- [Freeciv-Dev] (PR#7378) Vote command for server, Per I. Mathisen, 13:51
- [Freeciv-Dev] Re: (PR#7376) Unify dirty managment, Raimar Falke, 12:50
- [Freeciv-Dev] Re: (PR#7376) Unify dirty managment, Raimar Falke, 12:48
- [Freeciv-Dev] Re: (PR#7376) Unify dirty managment, Arnstein Lindgard, 11:46
- [Freeciv-Dev] Re: (PR#7376) Unify dirty managment, Jason Short, 11:01
- [Freeciv-Dev] (PR#7377) Gtk2 client broken (4 February 2004), Remi Bonnet, 10:54
- [Freeciv-Dev] (PR#7376) Unify dirty managment, Raimar Falke, 10:16
- [Freeciv-Dev] (PR#7375) Unify some mapview code, Raimar Falke, 09:11
- [Freeciv-Dev] (PR#7279) Macro optimizations, Marcelo Burda, 08:48
- [Freeciv-Dev] (PR#7236) removal of most direct references to build_cost, James Canete, 04:39
- [Freeciv-Dev] (PR#7279) Macro optimizations, Marcelo Burda, 02:56
February 03, 2004
- [Freeciv-Dev] Re: (PR#7279) Macro optimizations, rwetmore@xxxxxxxxxxxx, 18:51
- [Freeciv-Dev] Re: (PR#7279) Macro optimizations, rwetmore@xxxxxxxxxxxx, 15:26
- [Freeciv-Dev] Re: (PR#7124) [FS] Drawing abstraction layer for OpenGL, Raimar Falke, 14:53
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea, Raimar Falke, 14:41
- [Freeciv-Dev] Re: (PR#7316) Remove government knowledge from clients, Raimar Falke, 14:39
- [Freeciv-Dev] Re: (PR#7279) Macro optimizations, rwetmore@xxxxxxxxxxxx, 14:06
- [Freeciv-Dev] Re: (PR#7279) Macro optimizations, rwetmore@xxxxxxxxxxxx, 12:41
- [Freeciv-Dev] Re: OpenGL, Raimar Falke, 12:41
- [Freeciv-Dev] Re: (PR#7279) Macro optimizations, rwetmore@xxxxxxxxxxxx, 12:24
- [Freeciv-Dev] Re: (PR#7304) iso-map support for mapgen, rwetmore@xxxxxxxxxxxx, 12:16
- [Freeciv-Dev] Re: (PR#7304) iso-map support for mapgen, rwetmore@xxxxxxxxxxxx, 11:58
- [Freeciv-Dev] Re: OpenGL, Vasco Alexandre Da Silva Costa, 11:52
- [Freeciv-Dev] Re: (PR#7279) Macro optimizations, rwetmore@xxxxxxxxxxxx, 11:27
- [Freeciv-Dev] OpenGL, Raimar Falke, 11:17
- [Freeciv-Dev] (PR#7316) Remove government knowledge from clients, Guest, 05:42
- [Freeciv-Dev] Re: Events, banjo, 04:12
February 02, 2004
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea, Per I. Mathisen, 17:10
- [Freeciv-Dev] Re: (PR#7124) [FS] Drawing abstraction layer for OpenGL, Per I. Mathisen, 16:12
- [Freeciv-Dev] Re: (PR#7124) [FS] Drawing abstraction layer for OpenGL, Vasco Alexandre da Silva Costa, 16:00
- [Freeciv-Dev] (PR#7124) [FS] Drawing abstraction layer for OpenGL, Raimar Falke, 15:10
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea, Genevieve Gracian, 14:13
- [Freeciv-Dev] Re: (PR#6918) GUI for CMA should allow zero weights, Benoit Hudson, 12:30
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Vasco Alexandre da Silva Costa, 11:06
- [Freeciv-Dev] Re: (PR#7369) [RFC] Coding style, Vasco Alexandre da Silva Costa, 10:51
- [Freeciv-Dev] Re: (PR#7369) [RFC] Coding style, Vasco Alexandre da Silva Costa, 10:50
- [Freeciv-Dev] Re: (PR#7369) [RFC] Coding style, Gregory Berkolaiko, 10:45
- [Freeciv-Dev] Re: (PR#7301) Unified and cached overview, Raimar Falke, 10:06
- [Freeciv-Dev] Re: (PR#6174) Loading transports, Jason Short, 10:04
- [Freeciv-Dev] Re: (PR#7344) Expanded Orders, Arnstein Lindgard, 09:26
- [Freeciv-Dev] Re: (PR#7344) Expanded Orders, Raimar Falke, 09:18
- [Freeciv-Dev] Re: (PR#6174) Loading transports, Raimar Falke, 09:15
- [Freeciv-Dev] Re: (PR#6174) Loading transports, Jason Short, 08:59
- [Freeciv-Dev] (PR#7373) Long lines with many spaces, Raimar Falke, 08:58
- [Freeciv-Dev] Re: (PR#7344) Expanded Orders, Jason Short, 08:49
- [Freeciv-Dev] Re: (PR#7369) [RFC] Coding style, Mike Kaufman, 08:27
- [Freeciv-Dev] Re: (PR#6174) Loading transports, Raimar Falke, 07:07
- [Freeciv-Dev] Re: (PR#7345) auto_arrange_workers callers need to be redesigned, Jason Short, 07:02
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea, Raimar Falke, 06:49
- [Freeciv-Dev] Re: (PR#7236) removal of most direct references to build_cost, Raimar Falke, 06:31
- [Freeciv-Dev] Re: (PR#7344) Expanded Orders, Raimar Falke, 06:09
- [Freeciv-Dev] Re: (PR#7366) sell all ...not really a bug...low priority..., Raimar Falke, 05:54
- [Freeciv-Dev] Re: Events, Per I. Mathisen, 05:51
- [Freeciv-Dev] Re: (PR#7236) removal of most direct references to build_cost, Per I. Mathisen, 05:48
- [Freeciv-Dev] Re: (PR#7345) auto_arrange_workers callers need to be redesigned, Raimar Falke, 05:48
- [Freeciv-Dev] Re: Events, Raimar Falke, 05:14
- [Freeciv-Dev] Re: (PR#7236) removal of most direct references to build_cost, Raimar Falke, 05:08
- [Freeciv-Dev] Re: (PR#7369) [RFC] Coding style, Raimar Falke, 04:56
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 04:56
- [Freeciv-Dev] (PR#7279) Macro optimizations, Marcelo Burda, 04:22
- [Freeciv-Dev] (PR#7236) removal of most direct references to build_cost, James Canete, 04:03
- [Freeciv-Dev] (PR#7279) Macro optimizations, Marcelo Burda, 03:54
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 03:54
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 03:49
- [Freeciv-Dev] Re: (PR#7369) [RFC] Coding style, Jason Short, 03:39
- [Freeciv-Dev] Re: (PR#7371) Xaw compling error in cvs of Jan-30, Raimar Falke, 03:37
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 03:31
- [Freeciv-Dev] (PR#7371) Xaw compling error in cvs of Jan-30, Marcelo Burda, 03:20
- [Freeciv-Dev] Re: (PR#7369) [RFC] Coding style, Per I. Mathisen, 03:18
- [Freeciv-Dev] Re: (PR#7236) removal of most direct references to build_cost, Raimar Falke, 03:16
- [Freeciv-Dev] Re: (PR#7369) [RFC] Coding style, Raimar Falke, 02:56
- [Freeciv-Dev] (PR#7345) auto_arrange_workers callers need to be redesigned, James Canete, 02:56
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 02:43
- [Freeciv-Dev] Re: (PR#7369) [RFC] Coding style, Jason Short, 02:35
- [Freeciv-Dev] Events, banjo, 02:26
- [Freeciv-Dev] (PR#7370) Magic number 20?, Raimar Falke, 02:20
- [Freeciv-Dev] (PR#7369) [RFC] Coding style, Raimar Falke, 02:09
- [Freeciv-Dev] Re: (PR#7249) Auto settlers don't irrigate or mine, Per I. Mathisen, 01:28
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Raimar Falke, 00:45
- [Freeciv-Dev] (PR#7236) removal of most direct references to build_cost, James Canete, 00:01
February 01, 2004
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 19:41
- [Freeciv-Dev] Re: (PR#7249) Auto settlers don't irrigate or mine, Jason Short, 19:32
- [Freeciv-Dev] Re: (PR#7249) Auto settlers don't irrigate or mine, Jason Short, 19:31
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design (fwd), Morgan Jones, 18:44
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design (fwd), Morgan Jones, 18:43
- [Freeciv-Dev] Re: (PR#7127) [FS] Screen design, Morgan Jones, 18:40
- [Freeciv-Dev] Re: design of future orders, Gregory Berkolaiko, 18:35
- [Freeciv-Dev] Re: (PR#7249) Auto settlers don't irrigate or mine, Gregory Berkolaiko, 18:32
- [Freeciv-Dev] (PR#7304) iso-map support for mapgen, Marcelo Burda, 18:09
- [Freeciv-Dev] (PR#7249) Auto settlers don't irrigate or mine, James Canete, 17:04
- [Freeciv-Dev] Re: (PR#7304) iso-map support for mapgen, Jason Short, 16:52
- [Freeciv-Dev] (PR#7366) sell all ...not really a bug...low priority..., Hunter L. Cook, 15:16
- [Freeciv-Dev] Re: (PR#7249) Auto settlers don't irrigate or mine, Per I. Mathisen, 15:11
- [Freeciv-Dev] (PR#7304) iso-map support for mapgen, Marcelo Burda, 14:57
- [Freeciv-Dev] (PR#7367) Add some can_client_issue_orders (gtk2), Remi Bonnet, 14:25
- [Freeciv-Dev] (PR#7367) Add some can_client_issue_orders (gtk2), Remi Bonnet, 13:38
- [Freeciv-Dev] Re: (PR#7331) Speeding up the map view, Raimar Falke, 12:54
- [Freeciv-Dev] Re: (PR#7331) Speeding up the map view, Raimar Falke, 12:43
- [Freeciv-Dev] Re: (PR#7331) Speeding up the map view, Raimar Falke, 12:38
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea, Jason Short, 12:37
- [Freeciv-Dev] Re: (PR#7345) auto_arrange_workers callers need to be redesigned, Jason Short, 12:27
- [Freeciv-Dev] Re: (PR#7249) Auto settlers don't irrigate or mine, Jason Short, 12:26
- [Freeciv-Dev] (PR#7364) triremes never sink in high sea, Genevieve Gracian, 11:45
- [Freeciv-Dev] Re: (PR#7345) auto_arrange_workers callers need to be redesigned, Jason Dorje Short, 05:16
- [Freeciv-Dev] Re: design of future orders, Per I. Mathisen, 05:15
- [Freeciv-Dev] (PR#7362), James Canete, 03:44
- [Freeciv-Dev] (PR#7236) removal of most direct references to build_cost, James Canete, 03:39
- [Freeciv-Dev] (PR#7236) removal of most direct references to build_cost, James Canete, 03:38
- [Freeciv-Dev] Re: (PR#7331) Speeding up the map view, Arnstein Lindgard, 03:06
- [Freeciv-Dev] Re: (PR#7344) Expanded Orders, Arnstein Lindgard, 03:04
- [Freeciv-Dev] (PR#7236) removal of most direct references to build_cost, James Canete, 02:50
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