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[Freeciv-Dev] Re: (PR#6987) corrupt technology
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[Freeciv-Dev] Re: (PR#6987) corrupt technology

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To: ggracian@xxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6987) corrupt technology
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Sat, 7 Feb 2004 02:15:00 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6987 >

On Fri, Feb 06, 2004 at 02:04:17PM -0800, Genevieve Gracian wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6987 >
> 
> > [per - Sun Dec 21 14:10:32 2003]:
> 
> > 
> > It crashes for me with both clean CVS HEAD and veteran patch. You are
> > researching a tech which is already researched, triggering an assert. The
> > savegame is likely corrupt.
> > 
> 
> corrupted savegames: they occur when techlevel > 0 and compress = 9 
> (ok with compress between 5 and 8, not tested with compress 4 or less)

It is possible this is depends on techlevel > 0 but I doubt that it
depends on the compression level. Anyway, how do you reproduce this
problem? Is it possible to reproduce this with an autogame?

        Raimar

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