[Freeciv-Dev] Re: (PR#6987) corrupt technology
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6987 >
On Fri, Feb 06, 2004 at 02:04:17PM -0800, Genevieve Gracian wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6987 >
>
> > [per - Sun Dec 21 14:10:32 2003]:
>
> >
> > It crashes for me with both clean CVS HEAD and veteran patch. You are
> > researching a tech which is already researched, triggering an assert. The
> > savegame is likely corrupt.
> >
>
> corrupted savegames: they occur when techlevel > 0 and compress = 9
> (ok with compress between 5 and 8, not tested with compress 4 or less)
It is possible this is depends on techlevel > 0 but I doubt that it
depends on the compression level. Anyway, how do you reproduce this
problem? Is it possible to reproduce this with an autogame?
Raimar
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- [Freeciv-Dev] Re: (PR#6987) corrupt technology,
Raimar Falke <=
- [Freeciv-Dev] Re: (PR#6987) corrupt technology, Genevieve Gracian, 2004/02/07
- [Freeciv-Dev] Re: (PR#6987) corrupt technology, Raimar Falke, 2004/02/13
- [Freeciv-Dev] Re: (PR#6987) corrupt technology, Genevieve Gracian, 2004/02/13
- [Freeciv-Dev] Re: (PR#6987) corrupt technology, Jason Short, 2004/02/13
- [Freeciv-Dev] Re: (PR#6987) corrupt technology, Jason Short, 2004/02/13
- [Freeciv-Dev] (PR#6282) tech bug, Jason Short, 2004/02/13
- [Freeciv-Dev] (PR#6282) Re: Re: (PR#6987) corrupt technology, Raimar Falke, 2004/02/14
- [Freeciv-Dev] Re: (PR#6282) Re: Re: (PR#6987) corrupt technology, Genevieve Gracian, 2004/02/14
- [Freeciv-Dev] Re: (PR#6282) Re: Re: (PR#6987) corrupt technology, Raimar Falke, 2004/02/16
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