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[Freeciv-Dev] Re: (PR#6282) Re: Re: (PR#6987) corrupt technology
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[Freeciv-Dev] Re: (PR#6282) Re: Re: (PR#6987) corrupt technology

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To: bh@xxxxxxxxxxxxxxxxxxx, per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6282) Re: Re: (PR#6987) corrupt technology
From: "Genevieve Gracian" <ggracian@xxxxxxx>
Date: Sat, 14 Feb 2004 04:18:29 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6282 >

On Fri, 13 Feb 2004 23:48:58 -0800
"Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx> wrote:

> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6282 >
> 
> On Fri, Feb 13, 2004 at 11:32:45AM -0800, Genevieve Gracian wrote:
> > > If it depends on the compression I suspect a timing problem. However I
> > > have no idea what is timing depending here. The server is single
> > > threaded.
> > > 
> > > Can you please try the attached patch. It adds the same test at
> > > saving. It should either print it for both (compression 8 and 9) or
> > > none.
> 
> What was the outcome here? Was it shown for both or for none? If it
> was shown for none were you able to trigger the error when you load
> such game?

Hrm, I'm not sure anymore there was something with compress and the
savegames/tech problem I probably didn't try enough times and had bad
luck. Sorry for that.


> 
> > > Also can you do the action outline above using these settings:
> > >  - set techleven 5
> > >  - set compress 9
> > >  - set seed 1234
> > >  - set randseed 5678
> > > 
> > > and the same with compression 8? If you also replicate the other
> > > actions (client moves for example) the uncompressed savegames should
> > > be the same. Can you test this and if the savegames are different send
> > > the diff.
> 
> Since there is no context in the diff (please use -u in the future)
> can you send both savegames?

No. I have deleted them after jdorje explained what happened with
techlevel. Ok for diff -u next time.


-- 
G. Gracian




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