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[Freeciv-Dev] Re: (PR#6282) Re: Re: (PR#6987) corrupt technology
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[Freeciv-Dev] Re: (PR#6282) Re: Re: (PR#6987) corrupt technology

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To: bh@xxxxxxxxxxxxxxxxxxx, ggracian@xxxxxxx, per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6282) Re: Re: (PR#6987) corrupt technology
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Mon, 16 Feb 2004 11:44:06 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6282 >

On Sat, Feb 14, 2004 at 04:18:29AM -0800, Genevieve Gracian wrote:
> > On Fri, Feb 13, 2004 at 11:32:45AM -0800, Genevieve Gracian wrote:
> > > > If it depends on the compression I suspect a timing problem. However I
> > > > have no idea what is timing depending here. The server is single
> > > > threaded.
> > > > 
> > > > Can you please try the attached patch. It adds the same test at
> > > > saving. It should either print it for both (compression 8 and 9) or
> > > > none.
> > 
> > What was the outcome here? Was it shown for both or for none? If it
> > was shown for none were you able to trigger the error when you load
> > such game?
> 
> Hrm, I'm not sure anymore there was something with compress and the
> savegames/tech problem I probably didn't try enough times and had bad
> luck. Sorry for that.

I can't continue if you don't try this and provide some data.

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
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