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[Freeciv-Dev] Re: (PR#6987) corrupt technology
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[Freeciv-Dev] Re: (PR#6987) corrupt technology

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Subject: [Freeciv-Dev] Re: (PR#6987) corrupt technology
From: "Genevieve Gracian" <ggracian@xxxxxxx>
Date: Sat, 7 Feb 2004 02:37:57 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6987 >

On Sat, 7 Feb 2004 02:15:00 -0800
"Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx> wrote:

> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6987 >
> 
> On Fri, Feb 06, 2004 at 02:04:17PM -0800, Genevieve Gracian wrote:
> > 
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=6987 >
> > 
> > > [per - Sun Dec 21 14:10:32 2003]:
> > 
> > > 
> > > It crashes for me with both clean CVS HEAD and veteran patch. You are
> > > researching a tech which is already researched, triggering an assert. The
> > > savegame is likely corrupt.
> > > 
> > 
> > corrupted savegames: they occur when techlevel > 0 and compress = 9 
> > (ok with compress between 5 and 8, not tested with compress 4 or less)
> 
> It is possible this is depends on techlevel > 0 but I doubt that it
> depends on the compression level. Anyway, how do you reproduce this
> problem? Is it possible to reproduce this with an autogame?
> 

Automatic savegames aren't corrupted, only the ones made manually with
the save command. You only need to 'trigger' research by building one
city for this to happen, so not a lot of turns are needed.

set techlevel 5, set compress 9
start, build a city, end turn (to have more than 0 bulb)
manual savegame
endgame 
reload the game -> corrupted research in science dialog

now, try with :
techlevel 0 and compress 9 -> seems ok
and another with 
techlevel 5 and compress 8 -> seems ok

Possibly something is wrong on my system ?

-- 
G. Gracian




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