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[Freeciv-Dev] Re: (PR#7390) python code generators and BUILT_SOURCES
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[Freeciv-Dev] Re: (PR#7390) python code generators and BUILT_SOURCES

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To: jdorje@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7390) python code generators and BUILT_SOURCES
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Mon, 9 Feb 2004 02:09:58 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7390 >

On Sun, Feb 08, 2004 at 02:42:05PM -0800, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7390 >
> 
> > [i-freeciv-lists@xxxxxxxxxxxxx - Sun Feb 08 14:53:40 2004]:
> 
> > But isn't this a generic problem of the dependcy generation if some
> > *.h/*.c files are generated?! Looks like an misfeature of automake.
> 
> Yes, that's what BUILT_SOURCES is for.
> 
> No.  Probably we can ignore the problem.  If anything we should add
> 
> BUILT_SOURCES = packets_gen.c packets_gen.h
> 
> and the same for other generated C files.

What are the downsides here? I.e. why can we do this/why haven't we
done this?

        Raimar

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