[Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7364 >
Jason Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7364 >
>
>>[i-freeciv-lists@xxxxxxxxxxxxx - Tue Feb 03 20:41:15 2004]:
>
>
>>The patch isn't intended for applying. Please complete the patch and
>>apply it.
>
>
> Here's a patch for all rulesets except history.
>
> Loss % is locked at 50%. (Presumably the appropriate technologies will
> still decrease this.)
Index: data/civ1/units.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/civ1/units.ruleset,v
retrieving revision 1.29
diff -u -r1.29 units.ruleset
--- data/civ1/units.ruleset 2004/01/11 17:45:05 1.29
+++ data/civ1/units.ruleset 2004/02/05 22:18:26
@@ -33,7 +33,7 @@
; The chances of a trireme being lost at sea when not adjacent to a
; land tile.
-veteran_highseas_loss_pct = 0, 0, 0, 0
+veteran_highseas_loss_pct = 50, 50
; The additional number of movement points granted for different veteran
; levels. These are thirds of points, so to increase movement
Index: data/civ2/units.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/civ2/units.ruleset,v
retrieving revision 1.36
diff -u -r1.36 units.ruleset
--- data/civ2/units.ruleset 2004/01/11 17:45:05 1.36
+++ data/civ2/units.ruleset 2004/02/05 22:18:26
@@ -33,7 +33,7 @@
; The chances of a trireme being lost at sea when not adjacent to a
; land tile.
-veteran_highseas_loss_pct = 0, 0, 0, 0
+veteran_highseas_loss_pct = 50, 50
; The additional number of movement points granted for different veteran
; levels. These are thirds of points, so to increase movement
Index: data/default/units.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/units.ruleset,v
retrieving revision 1.53
diff -u -r1.53 units.ruleset
--- data/default/units.ruleset 2004/02/03 20:21:14 1.53
+++ data/default/units.ruleset 2004/02/05 22:18:26
@@ -44,7 +44,7 @@
; The chances of a trireme being lost at sea when not adjacent to a
; land tile.
-veteran_highseas_loss_pct = 0, 0, 0, 0
+veteran_highseas_loss_pct = 50, 50
; The additional number of movement points granted for different veteran
; levels. These are thirds of points, so to increase movement
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea, Jason Short, 2004/02/01
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea, Raimar Falke, 2004/02/02
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea, Genevieve Gracian, 2004/02/02
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea, Per I. Mathisen, 2004/02/02
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea, Raimar Falke, 2004/02/03
- [Freeciv-Dev] (PR#7364) triremes never sink in high sea, Jason Short, 2004/02/05
- [Freeciv-Dev] (PR#7364) triremes never sink in high sea, Jason Short, 2004/02/05
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea,
Jason Dorje Short <=
- [Freeciv-Dev] (PR#7364) triremes never sink in high sea, Guest, 2004/02/06
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