[Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=7364 >
On Sun, Feb 01, 2004 at 09:43:34AM -0800, Genevieve Gracian wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7364 >
>
> Hello,
>
> On today's cvs head triremes don't sink anymore in high sea.
How was this savegame created? It shows that you research an invalid
tech.
The cause for this behavior is quite simple: the config files says
that triremes sink. The veteran patch enabled this but was applied
with chances set to zero. I really wonder who will take the brown bag
and hide.
Small fix attached. This has to be done also for the other rulesets.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Last year, out in California, at a PC users group, there was a demo of
smart speech recognition software. Before the demonstrator could begin
his demo, a voice called out from the audience: "Format c, return. Yes,
return." Damned short demo, it was.
Index: data/default/units.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/units.ruleset,v
retrieving revision 1.52
diff -u -u -r1.52 units.ruleset
--- data/default/units.ruleset 2004/01/11 17:45:05 1.52
+++ data/default/units.ruleset 2004/02/02 12:46:24
@@ -44,7 +44,7 @@
; The chances of a trireme being lost at sea when not adjacent to a
; land tile.
-veteran_highseas_loss_pct = 0, 0, 0, 0
+veteran_highseas_loss_pct = 50, 50, 50, 50
; The additional number of movement points granted for different veteran
; levels. These are thirds of points, so to increase movement
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea, Jason Short, 2004/02/01
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea,
Raimar Falke <=
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea, Genevieve Gracian, 2004/02/02
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea, Per I. Mathisen, 2004/02/02
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea, Raimar Falke, 2004/02/03
- [Freeciv-Dev] (PR#7364) triremes never sink in high sea, Jason Short, 2004/02/05
- [Freeciv-Dev] (PR#7364) triremes never sink in high sea, Jason Short, 2004/02/05
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea, Jason Dorje Short, 2004/02/06
- [Freeciv-Dev] (PR#7364) triremes never sink in high sea, Guest, 2004/02/06
|
|