Complete.Org: Mailing Lists: Archives: freeciv-dev: February 2004:
[Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea
Home

[Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: ggracian@xxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Mon, 2 Feb 2004 04:49:19 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7364 >

On Sun, Feb 01, 2004 at 09:43:34AM -0800, Genevieve Gracian wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7364 >
> 
> Hello,
> 
> On today's cvs head triremes don't sink anymore in high sea.

How was this savegame created? It shows that you research an invalid
tech.

The cause for this behavior is quite simple: the config files says
that triremes sink. The veteran patch enabled this but was applied
with chances set to zero. I really wonder who will take the brown bag
and hide.

Small fix attached. This has to be done also for the other rulesets.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Last year, out in California, at a PC users group, there was a demo of
  smart speech recognition software. Before the demonstrator could begin
  his demo, a voice called out from the audience: "Format c, return. Yes,
  return." Damned short demo, it was.

Index: data/default/units.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/units.ruleset,v
retrieving revision 1.52
diff -u -u -r1.52 units.ruleset
--- data/default/units.ruleset  2004/01/11 17:45:05     1.52
+++ data/default/units.ruleset  2004/02/02 12:46:24
@@ -44,7 +44,7 @@
                                                                                
 
 ; The chances of a trireme being lost at sea when not adjacent to a
 ; land tile.
-veteran_highseas_loss_pct = 0, 0, 0, 0
+veteran_highseas_loss_pct = 50, 50, 50, 50
 
 ; The additional number of movement points granted for different veteran
 ; levels.  These are thirds of points, so to increase movement

[Prev in Thread] Current Thread [Next in Thread]