[Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7364 >
On Mon, Feb 02, 2004 at 03:10:13PM -0800, Per I. Mathisen wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7364 >
>
> On Mon, 2 Feb 2004, Raimar Falke wrote:
> > The cause for this behavior is quite simple: the config files says
> > that triremes sink. The veteran patch enabled this but was applied
> > with chances set to zero. I really wonder who will take the brown bag
> > and hide.
>
> Probably me, since I committed it. Anyway, the patch looks ok but does not
> include fixes for civ1, civ2 and historical rulesets. I don't know what
> the values should be for these.
The patch isn't intended for applying. Please complete the patch and
apply it.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
Q: Do you know what the death rate around here is?
A: One per person.
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea, Jason Short, 2004/02/01
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea, Raimar Falke, 2004/02/02
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea, Genevieve Gracian, 2004/02/02
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea, Per I. Mathisen, 2004/02/02
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea,
Raimar Falke <=
- [Freeciv-Dev] (PR#7364) triremes never sink in high sea, Jason Short, 2004/02/05
- [Freeciv-Dev] (PR#7364) triremes never sink in high sea, Jason Short, 2004/02/05
- [Freeciv-Dev] Re: (PR#7364) triremes never sink in high sea, Jason Dorje Short, 2004/02/06
- [Freeciv-Dev] (PR#7364) triremes never sink in high sea, Guest, 2004/02/06
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