Complete.Org: Mailing Lists: Archives: freeciv-dev: February 2004:
[Freeciv-Dev] Re: (PR#7387) Unified overview broke win32 client
Home

[Freeciv-Dev] Re: (PR#7387) Unified overview broke win32 client

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: use_less@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7387) Unified overview broke win32 client
From: "Jason Dorje Short" <jdorje@xxxxxxxxxxxxxxxxxxx>
Date: Sat, 7 Feb 2004 16:29:39 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7387 >

James Canete wrote:

>>I don't see why you have to change code which draws indicators.
> 
> I moved the indicator drawing code because previously it was part of the
> overview drawing code.  Before the patch, the overview was simply drawn
> in the main window at the appropriate position.  I created a separate
> window for it in init_overview_win() so I could get an hdc to supply to
> a canvas store.  I separated the main window painting code (which was
> originally part of overview_expose() ) into mainwin_paint().

Note that you can put an (origin_x, origin_y, width, height) into the 
canvas store.  Thus the "canvas store" can be just a small rectangle on 
a larger window.

Giving the overview its own window is probably a good idea, but I'd 
suggest it be done separately.

jason




[Prev in Thread] Current Thread [Next in Thread]